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gta5fov's Issues

Horizontal FoV more than 180 degrees?

Is it possible to set (horizontal) FoV to values >180 degrees?
According to the tool from README http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php I need to set negative values. But that seems to show rear view instead of wider angle.
Values more than 180 worked like I set exactly 180.

Also, not sure if this is possible, but is there a way to output multiple views from the car? For example, a view from the hood and rear view. I doubt it's possible, so I guess the best option is to output 360 degree view and crop regions of interest, but I didn't manage to set FoV to something larger than 180 degrees.

I need this for research project and any help would be much appreciated.

CTD after latest patch

Hi DrDaxxy, after todays DLC release GTAV crashes while displaying the intro/legal info. Hope there's something you can do to get this fantastic mod working again :)

Cheers

Patch / Update 350.1

Hey, it has been speculated that Rockstar has been following the modding scene and unpurposely banned the loaders and injectors.
Via these unpacked functions from the GTA5.exe
MemoryRegionCheckDllName
MemoryRegionCheckMemoryHash

I don't know do they now hold all the possible directx dll names that we could use which is what any developer would actually do.

This is all very worrying since GTAIV for example was not this restricted and GTAV has those shark cards why rockstar is still cringely holding on to keeping the game cheat-free. Without that microtransaction economy the game could still have COOP missions and lobbies.

FOV jumps back to default for weapon reloading animation

I don't know if you have already addressed this issue somewhere, but I looked around and couldn't find anything recent information on the subject. So I was wandering if you have already, or have any plans of fixing the FOV jumping back and forth between your custom FOV and default FOV every time you reload your weapon.

FOV Is still broken

Hey man, I was just wondering if this mod would ever get a fix, it makes the first person in GTA V ten times better but now it only works in vehicles.
Cheers,

1.32 not working?

When I start the game with 1.32 installed, theres no vr mode. Just looks zoomed and horrible. is 1.32 not updated for gta 5 anymore?

I still cant get Dsound to work with asi loader

i renamed it, i tried everything. Im trying to get it to work with the new Trainer,

so its "ProxyLibrary = other_dsound.dll" so i just delete other_dsound and put the name of the renamed dsound? i tried renaming it to asiloader.

renaming dsound

when i change the dsound.dll and the spot in the ini it still wont load. i have tried leaving it as dsound and it is working for me that way, but i need to use a different dsound for another mod.

Incompatibility with Rage Plugin Hook; causes CTD on start when both are installed.

Version 1.31 is incompatible with the Rage Plugin Hook which is packaged with the LSPD First Response modification that came out June 19. When the dsound.dll is inside the root GTA archive, the game will load, however if I start it via RageHook or start RageHook after the game is already running, the game will crash to desktop. I have tried running both with elevated privileges.

I am uncertain of the version of the Rage Plugin Hook that is being used. I just updated RageHook to 0.12.535.2412 and can confirm it is still causing the CTD on startup.

Besides the above-mentioned modifications, my game is running unmodified, patch 1.0.372.2.

If needed, I can get a recursive directory output of my root GTA directory. RageHook does not generate a logfile.

GTA V Update 1.36

Hi drdaxxy,

with update 1.36 your fovmod got broken again. Could you fix it if you get some free time?

Many thanks and cheers!

gta5fov broken again

Hi DrDaxxy, today's patch has broken the mod again. Looks like they've changed too much in their binaries.

Cheers,
PhunkMaZ

Third Person Issue

I noticed you mentioned that the third person option may cause some issues in the config file. I didn't really compile and test your code so I might be wrong but my guess is that you can't ignore the first movaps xmm1, xmm0 before movss dword ptr [rbx+90h], xmm1 because otherwise your injected code will mess up several jumps before it as they will jump to the middle of an instruction and cause unexpected behaviors.

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