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A Foundry VTT module to assist with finding targets

License: MIT License

JavaScript 55.92% CSS 23.59% Handlebars 20.50%
foundry-vtt foundryvtt vtt-modules vtt ttrpg

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bullseye-ng's Issues

Suggestion: Button activation

I think a button in the left-controls actor tab would make much more sense than the logo. I don't even have the Foundry logo visible in my game, but even if i did, it would be weird for this function to be the one that uses the logo to activate.

Anvil logo click area break with Foundry VTT version 9

In the new-ish Foundry VTT version 9 (tested with build 242), the logo click area is broken. On the initial first right-click on the anvil icon, the right-hand sidebar gets bumped further to the left. The bullseye click area seems to be the far right of the screen now, for some reason.

Somewhat related to #2, I should investigate how that is implemented in the first place and either fix and offer an option to disable it, or just remove the anvil click area altogether.

Feature Request: Suppress Foundry Logo click area

Thank you for this module! Was wondering if you could include a config setting option to toggle off the right click section in the logo area so it doesn't render or perhaps push it to the player list instead. For those worlds where the logo is suppressed, the click area for this module seems to overlay the scene navigation toggle (because that toggle button pushes to the left corner when the logo is suppressed) and this then prevents the user from toggling the scene nav. A module like Minimal UI has a setting where the foundry logo can be suppressed if you want to see an example.

Thank you!

  • Dan

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