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vindinium's Issues

Prepare benchmark AI if needed

Have the following features coded (as many as possible), and choose how good we want it to be on the day:

  • capture next unowned mine
  • heal if too unhealthy
  • avoid spikes when possible
  • (if time permits) if leading, camp a beer
  • (if time permits) if losing, slay top player

Scoring

I propose the following, since we'll only make them fight once (at the end):

3 games per tournament round. Rank AIs based on a sum of "scores". Scores could either be rank (e.g. 1st + 3rd + 2nd = 6 total points) or relative points (e.g. 80% of all points in 1st game + 45% of all points in 2nd + 90% of all points in 3rd = 215% total (2.15)).

We can talk about this IRL.

Mention the following when presenting

  • Go INCREMENTAL & test frequently, SMALL steps or you'll end up with an AI that loses against random (you REALLY don't want to be that AI)
  • x is row, y is column

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