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A Godot Engine module allowing Tabletop Club to perform functions that are not usually available with the vanilla Godot.

License: MIT License

Python 1.23% C++ 91.55% C 7.22%

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tabletop_club_godot_module's Issues

Building export templates fails due to unresolved externals

Hello, I'm trying to build export templates with Mono enabled, but when linking, it results in 8 unresolved externals.
The engine itself built successfully, no issues with that.
I also tried doing a clean build, but without success.

Command I used: scons p=windows target=release_debug tools=no module_mono_enabled=yes
Output at the end:

[100%] Linking Static Library ==> core\core.windows.opt.debug.64.lib
[100%] Linking Program        ==> bin\godot.windows.opt.debug.64.mono.exe
   Bibliothek "bin\godot.windows.opt.debug.64.mono.lib" und Objekt "bin\godot.windows.opt.debug.64.mono.exp" werden erstellt.
modules.windows.opt.debug.64.lib(tabletop_importer.windows.opt.debug.64.obj) : error LNK2019: Verweis auf nicht aufgelöstes externes Symbol ""public: __cdecl ResourceImporterScene::ResourceImporterScene(void)" (??0ResourceImporterScene@@QEAA@XZ)" in Funktion ""public: __cdecl TabletopImporter::TabletopImporter(void)" (??0TabletopImporter@@QEAA@XZ)".
modules.windows.opt.debug.64.lib(tabletop_importer.windows.opt.debug.64.obj) : error LNK2019: Verweis auf nicht aufgelöstes externes Symbol ""public: __cdecl EditorSceneImporterCollada::EditorSceneImporterCollada(void)" (??0EditorSceneImporterCollada@@QEAA@XZ)" in Funktion ""public: __cdecl TabletopImporter::TabletopImporter(void)" (??0TabletopImporter@@QEAA@XZ)".
modules.windows.opt.debug.64.lib(tabletop_importer.windows.opt.debug.64.obj) : error LNK2019: Verweis auf nicht aufgelöstes externes Symbol ""public: __cdecl EditorSceneImporterGLTF::EditorSceneImporterGLTF(void)" (??0EditorSceneImporterGLTF@@QEAA@XZ)" in Funktion ""public: __cdecl TabletopImporter::TabletopImporter(void)" (??0TabletopImporter@@QEAA@XZ)".
modules.windows.opt.debug.64.lib(tabletop_importer.windows.opt.debug.64.obj) : error LNK2019: Verweis auf nicht aufgelöstes externes Symbol ""public: __cdecl EditorOBJImporter::EditorOBJImporter(void)" (??0EditorOBJImporter@@QEAA@XZ)" in Funktion ""public: __cdecl TabletopImporter::TabletopImporter(void)" (??0TabletopImporter@@QEAA@XZ)".
modules.windows.opt.debug.64.lib(tabletop_importer.windows.opt.debug.64.obj) : error LNK2019: Verweis auf nicht aufgelöstes externes Symbol ""public: __cdecl ResourceImporterTexture::ResourceImporterTexture(void)" (??0ResourceImporterTexture@@QEAA@XZ)" in Funktion ""public: __cdecl TabletopImporter::TabletopImporter(void)" (??0TabletopImporter@@QEAA@XZ)".
modules.windows.opt.debug.64.lib(tabletop_importer.windows.opt.debug.64.obj) : error LNK2019: Verweis auf nicht aufgelöstes externes Symbol ""public: __cdecl ResourceImporterWAV::ResourceImporterWAV(void)" (??0ResourceImporterWAV@@QEAA@XZ)" in Funktion ""public: __cdecl TabletopImporter::TabletopImporter(void)" (??0TabletopImporter@@QEAA@XZ)".
modules.windows.opt.debug.64.lib(tabletop_importer.windows.opt.debug.64.obj) : error LNK2001: Nicht aufgelöstes externes Symbol ""private: static class ResourceImporterScene * ResourceImporterScene::singleton" (?singleton@ResourceImporterScene@@0PEAV1@EA)".
modules.windows.opt.debug.64.lib(tabletop_importer.windows.opt.debug.64.obj) : error LNK2001: Nicht aufgelöstes externes Symbol ""protected: static class ResourceImporterTexture * ResourceImporterTexture::singleton" (?singleton@ResourceImporterTexture@@1PEAV1@EA)".
bin\godot.windows.opt.debug.64.mono.exe : fatal error LNK1120: 8 nicht aufgelöste Externe
scons: *** [bin\godot.windows.opt.debug.64.mono.exe] Error 1120
scons: building terminated because of errors.

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