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Use Cannon.js physics in your Spark AR projects easily!

Home Page: https://npmjs.org/physar

License: ISC License

JavaScript 100.00%
3d 3d-physics arfilter cannonjs instagram javascript javascript-library mixedreality npm-package physics programming sparkar spook xr

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physar's Issues

Rotation sync does not work properly

For some reason Cannon's own toEuler() function does not work as expected, so I had to use the function from this issue: schteppe/cannon.js#211, in order to get the right rotation to use for the Spark Objects. I am using the latest Spark AR version, btw

function quatToVec3(x,y,z,w){
  var ax = Math.atan2(-2*y*z+2*x*w,1-2*x*x-2*y*y);
  var ay = Math.asin(2*x*z+2*y*w);
  var az = Math.atan2(-2*x*y+2*z*w,1-2*y*y-2*z*z);
  return [ax,ay,az]
}

No longer works with version 95v

Async / await changes along with script length restrictions have broken this library. Might want to check it in v95 to see if you can fix these errors.

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