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[WIP] Unreal Engine 4: Smooth voxel terrian example

Home Page: http://www.unrealsandbox.com/

License: MIT License

C# 6.33% C++ 93.67%

ue4voxelterrain's Introduction

UE4VoxelTerrain (WIP)

Unreal Engine 4 procedural voxel terrian example (partially based on Transvoxel™ Algorithm by Eric Lengyel http://transvoxel.org/) This plugin provides tools to generate, visualize and in-game change volume terrain using voxels.

Master branch tested with Unreal Engine 4.18.3 [Windows 7 x64] Work in progress

Unreal Engine 4 voxel terrian

Grass

Features

  • Runtime terrain modification
  • Procedural landscape/caves generation
  • Level of details (per chunk)
  • Foliage
  • Up to 65535 terrain materials

Attention

  • This project uses git submodules. Make sure that project are cloned properly and folder UE4VoxelTerrain/Plugins is not empty.
  • If you have not idea that means 'git submodules' and 'clone recursive' just download last stable version (see link below).
  • Work in progress. Some features is not finished/buggy/has ugly code/do not meet your expectations.

Usage

  1. Install MS Visual Studio 2015 Update 3
  2. Download last stable project
  3. Or clone repository properly git clone --recursive https://github.com/bw2012/UE4VoxelTerrain.git
  4. Open directory UE4VoxelTerrain
  5. Open project file with Unreal Engine 4.18

License

MIT license

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