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Group project for COMP 3501 Ben Joey Laura George (bjag)

C++ 89.28% C 9.47% CMake 0.09% GLSL 1.16%

bjag's Introduction

3501 Leagues Under the Sea

Authors: Joey Villeneuve; Ben Seguin-Frank; Laura Jin; George Power

Compilation Instructions

Other than the standard libraries provided, this project also depends on ImGui and irrKlang (for audio).

Source files for ImGui are found in the ./imgui directory. No further set-up should be required for it to work.

  • Install irrKlang

    • Copy and paste the /irrKlang/ folder in your Libraries/include/ folder. Your directory should be structured as: Libraries/include/irrKlang/
    • Copy and paste irrKlang.dll & irrKlang.lib into your Libraries/lib/ folder
    • While they should already be included, ensure that ikpFlac.dll, ikpMP3.dll, & irrKlang.dll are in the project directory. If you have compilation issues, try putting a copy of the .dll files in /lib/, BUT also have a copy in the project directory.
  • Configure CMakeLists.txt

    • Set the library path, set(LIBRARY_PATH C:\Software\Libraries), to your local library directory
  • Configure path_config.h

    • The material directory is to be the same directory as the source files
    • (e.g. #define MATERIAL_DIRECTORY "C:\\Users\\nino\\Documents\\GitHub\\bjag")

SPECIFIC ARCHITECTURE:

  • Composite Node - a class that accounts for a "root" node and its children (or children of children) in a hierarchical structure. This is to make hierarchical objects easier to deal with in the scene graph.
  • Manipulator - Allows an easier creation and placement of composite nodes; interfaces with resource manager to abstract most of the work.

bjag's People

Contributors

slippo avatar joeyvilleneuve avatar dxlce avatar fail-staff avatar seadaemon avatar

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