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1.0 0.0 0.0 67.2 MB

This is the main repository for the MakeHuman application as such.

Home Page: http://www.makehumancommunity.org

License: Other

Python 95.37% Shell 0.20% Makefile 0.01% Perl 0.28% HTML 0.09% NSIS 0.17% Batchfile 0.02% POV-Ray SDL 3.84% C++ 0.03% Pawn 0.01%

makehuman's Introduction

MakeHuman

This is the main source code for the MakeHuman application as such. See "Getting started" below for instructions on how to get MakeHuman up and running. Mac users should be able to use the same instructions as windows users, although this has not been thoroughly tested.

Current status

At the point of writing this, the source code is almost ready for a stable release.

Support requests

If you have any questions about the software and its usage, please make a request in our forum: http://www.makehumancommunity.org/forum.

A quick look through at least the top questions in the FAQ might be a good idea too: http://www.makehumancommunity.org/wiki/FAQ:Index

Please do not use the issue tracker for general tech support. For such questions, please use the forums.

Testing and reporting bugs

The testing vision for this code is to build a community release that includes main application and often-used, user-contributed plug-ins. We hope that the utility of this integrated functionality is sufficient to entice a larger cohort of testers who get value-added in exchange for the possibility of uncovering deficiencies in our application.

If you find a bug, please report it in the issues section here on github. In order to make a good bug report, please also include the logs: http://www.makehumancommunity.org/wiki/FAQ:How\_to\_provide\_a\_makehuman\_log\_for\_a\_good\_bug\_report%3F

Getting started

Builds for Windows platforms can be downloaded from http://www.makehumancommunity.org/content/downloads.html

If you rather run the code from source:

  • Install git (https://git-scm.com/) with LFS support (https://git-lfs.github.com/). Modern git clients have LFS support included per default.
  • Make sure the command "git" is available via the PATH variable.
  • Install python 3.6.x or later from https://www.python.org/ (or via your system's package management). On windows you MUST use 64-bit python. 32-bit python will not work.
  • Install python dependencies (see below)
  • Use git to clone https://github.com/makehumancommunity/makehuman.git (or download the source as a zip)
  • Run the "download_assets_git.py" script in the "makehuman" subdirectory of the source code.
  • Optionally also run:
    • compile_models.py
    • compile_proxies.py
    • compile_targets.py

Installing python dependencies on debian, ubuntu, mint and similar systems

All that you need should be available via apt. On a console prompt, run:

  • apt-get install python3-numpy python3-opengl python3-pyqt5 python3-pyqt5.qtopengl python3-pyqt5.qtsvg

Installing python dependencies on windows

You should be able to start the command "pip" by opening a console prompt ("run" -> "cmd.exe") and writing "pip". If not, figure out how to run "pip": https://pip.pypa.io/en/stable/ (it should have been installed automatically by python)

Use "pip" to install dependencies. Run the following commands:

  • pip install numpy
  • pip install PyQt5
  • pip install PyOpenGL

Installing plugins

If you want to use community plugins like the asset downloader - download them, put in the plugins directory, enable in settings and restart app:

Starting MakeHuman

Having done this, you can now start MakeHuman by running the makehuman.py script. On a prompt run

  • python makehuman.py (on windows)
  • python3 makehuman.py (on debian, ubuntu, mint...)

Branches

There are three standard branches and some additional developer working branches:

  • master: This is where you will find the latest version of MakeHuman.

Read-only reference branches

  • bitbucket-stable: This is the code as it looks in the "stable" branch at bitbucket. This is the ancestor of what is now the "master" branch.
  • bitbucket-default: This is the code as it looks in the "default" branch at bitbucket.

In addition you may from time to time see feature branches (usually named _feature...), which are removed after having been merged to the master branch.

makehuman's People

Contributors

joepal1976 avatar pwnzorbot4000 avatar black-punkduck avatar aranuvir avatar rwbaer avatar duststorm avatar mdamonconnolly avatar diffeomorphic avatar threos avatar donflymoor avatar fak3 avatar canonex avatar sermesh avatar sestowner avatar cfeck avatar dennj avatar fnunnari avatar janisozaur avatar flyingdeveloper avatar simonbroggi avatar abrock avatar aspadm avatar

Stargazers

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