Congratulations, [employee name here]! You have greatly advanced the expedition effort. You must be the pride of [employee hometown name here]! NanoTrasen commends your usefulness to the Corporation.
Through multiple rounds when treating a specific Tajaran with a Cruciform. I've noticed that Paracetamol doesn't work through their system, and it just stays in them while keeping the effects.
A possible related issue is that the same Tajaran had infections all over their body, and after injecting them with around 30 units of Spaceacillian, I noticed that the head, left arm and right arm all kept the same germ value even as the Spaceacillian worked it's way out of their system.
If there's an active vote in progress, the 'close' button itself doesn't do anything. If you close it with the 'X' in the corner, it will pop back up a few seconds later. This continues until the vote properly ends, at which point you can actually close it without a return.
Reproducable: get hurt, patch yourself up by clicking once. Says you can not keep healing. If you spam-click, it will not cancel the bandaging actions you started before you became un-bandagable, allowing you to easily heal yourself.
It used to be on Eclipse that there was an IC subtle message verb that was useful for a radio version of subtle message instead of the implied divine subtle message, which goes "You hear a voice in your head."
Phoron deposits seem to be missing or can't find the texture.
as you can see below my ghost, theres text instead of a pretty and fancy phoron colored bits in the rock, in the same style that the deposits around are.
When the mining shuttle is taken to an asteroid, instead of having anything to do, there's a bunch of empty turfs and they have to turn around and go back home.
When wearing insulated gloves and interacting with something that has been electrified, your hands will be completely safe, as intended. Your arm, however, will get zapped anyway, because gloves don't care about your arms.
Blitzshell drones can place their integrated weapons into a recharger. Not only does this work, for some reason, but they also can't pick the weapon back up since they don't have real hands. Clicking 'store' with the gun's slot selected makes a 'ghost' of that weapon in the storage HUD, but you still can't re-equip it through this.
When you join a round via cryopod, be it latejoin or otherwise, the PDA can become permanently stuck in a state where it's invisible, cannot be activated in-hand and cannot be right-clicked. This only seems to happen if the PDA happens to be in your pocket when you do this, so this is much more likely to happen to a role like the Engineer whose belt slot is occupied at the start of a round, but it can still functionally brick your character's ability to access the station if it does happen. You can still pick it up and move it around, but you can't see its name at all unless you stick it into a container, like so:
The context menu reveals nothing about it unless you are an admin, and even then, you can only see any evidence of it at all if it's in a container. The only way to 'fix' it seems to be by respawning. If you drop it on the floor, you're not getting it back, and it's very easy to lose track of it.
Using the hotkey targetting mode, Tapping numpad 4 twice should first target the corresponding arm, then the hand attached to said arm. It does not do this.
This is very likely related to how Eris didn't have hands or arms when it was ported, cause multiple hotkey 8 hits will target head>eyes>mouth in that order.
Numpad 4 should target in order: Right arm>Right Hand
Numpad 6 should target in order: Left arm> Left Hand
Numpad 1 should target in order: Right Leg>Right Foot
Numpad 3 should target in order: Left leg>Left Foot
This thread is intended to document artifact Eris mentions. If more are found, please tack on a comment and I'll throw it on this megathread.
When fixing issues, please add a reference to this issue (#12) as a comment on the PR to maintain a paper trail should we need to go back and reference something later.
List of outstanding issues
Payroll announcements refer to the crew as the "crew of CEV Eris".
Some wall decals show IHC as the Sec contractor.
Voidsuits in rubbish piles can be Technomancer voidsuits.
AAS VOX mention the setting as a station, rather than a ship.
Some multi-tile floor tile decals say "mobius".
List of issues which have been fixed.
Payroll terminals (economy subsystem) still say crew is on the Eris payroll. (#14)
Chaplain description mentions Eris as setting. (#14)
Engineer and Union Merchant description and loyalties mention Eris as setting (#14)
It's coarse, it's irritating and it gets everywhere
Every turf on exoplanets, save for the ones in points of interest, are called 'coarse sand.' Even the chlorine pools on that respective exoplanet are named that.
EDIT: After checking out a desert planet, it would seem, ironically, that a few tiles on that planet are the normal kind of sand.
What it says on the tin. Paramedics cannot unlock the "paramedic lockers" in the paramedic's closet. They just don't seem to have the access necessary.
When spawning as a default Custodian, you lack access to the airlock that lets them get into their own office, the bioreactor, and everything in-between. I imagine this is an oversight with how the original job was replaced with this one. Turns out you need a cruciform/core implant to actually open any of those doors, regardless of the access level of your id card? There's no indication that you need one of these to play a custodian at the moment.
EDIT: Upon closer inspection, it would seem their id cards lack any kind of access whatsoever.
I can't find anything to change the colour of the default vulp tail, and it's usually tied to body colour.
Most custom tails seem to be colourable (made white in the below image for constrast), and would be an adequate replacement, but are automatically placed behind the player sprite. Leading to strange connections from the back view.
That's it. I think it's a problem with modifications to limb defines that were made in order to bring back foot - leg gradation. Leaving it here to not forget to fix.
When trying to cycle to exterior, the pressure in the airlock will stall at ~66 kPa and the exterior door will not open. My test was to wait ten minutes; it did not open. Forcing the airlock works fine.
Cycling to the interior door does not seem to consider the contents of the atmosphere inside the airlock, only the pressure. If it were merely a vacuum that needed to be filled with air, this wouldn't be so bad. However, with the introduction of exoplanets, it's possible for the airlock to be filled with atmospheric gases.. one of which can be phoron.
You can see why this could be bad.
It seems that either manipulators have not been added to the research techs that they should accompany, or they've been removed from the research tree for reasons.
the Nano-manipulator is ingame, as it can be found as a part of broken machinery you salvage in maintainance.
Steps to recreate:
Go to the research lab.
Research advanced parts, Check protolathe for any upgrades for Micro-manipulator.
as the title said, I tried to give my character a prosthetic foot in the char setup, and the foot just vanished and their head turned into a prosthetic/robo head
species was vulp if that helps at all, and only the unbranded prosthetic
This only happens with...some voidsuits, sometimes, but I'm not sure why? I have encountered this when using a mining voidsuit, blood red voidsuit, and technomancer voidsuit.
BUG: Playing a Blitzshell drone, you have an objective to remove a crew member's head and send it via the BSDM. Opting for attacking the head till it cut off, the head instead exploded into gore and knocked the knife out of the drone's grasp. Putting the selected tool slot away resulted in the knife being transparent and not equippable again.