Hi! I'm a graphics engineer at Kojima Productions. Previously, I was in the graphics team at SIE Japan and Ubisoft Singapore.
My portfolio and project writeups can be found at blinkinglights.io.
Feel free to get in touch:
Amongst the clouds lies a world to be discovered
Home Page: https://isteps.comp.nus.edu.sg/event/cs3247/module/AY2019-20+Semester_2+Task_1
Hi! I'm a graphics engineer at Kojima Productions. Previously, I was in the graphics team at SIE Japan and Ubisoft Singapore.
My portfolio and project writeups can be found at blinkinglights.io.
Feel free to get in touch:
Describe the bug
Mouse moves camera when in controller mode
Severity: Med
Probability: High
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Mouse shouldnt move camera when using controller
Smashing keyboard keys in the main menu will enter multiplayer lobby
Issue: Low FPS in 4K resolution
Severity: High
Probability: Low
Reproduction Steps:
Run the game in 4k.
Note the unplayable FPS.
Describe the bug
No visual prompt of the radius of the checkpoint capturing.
Severity: Med
Probability: High
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A ring or radius or field indicating the radius where checkpoint capturing is possible.
Describe the bug
The monster does not detect the player until the player is standing literally inside the monsters.
Severity:
Probability:
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots (Optional)
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Describe the bug
After some time, the monster no longer push back the player
To Reproduce
Get hit by monsters for a few times,
Expected behavior
Continue to be pushed back, but does not.
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Describe the bug
Camera down angle not low enough. Unable to see ground below when on elevation
Severity: Med
Probability: Med
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Camera angle should allow to see straight down.
Describe the bug
Monsters don't immediately transition to the death animation when dying
Severity:
Probability:
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The monster should transition from whatever animation to the death animation immediately. The death particle vfx should only play after the death animation is complete.
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Describe the bug
A clear and concise description of what the bug is.
Severity:
Probability:
To Reproduce
Steps to reproduce the behavior:
Expected behavior
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Describe the bug
Monster health not sync'd over the network.
Severity:
Probability:
To Reproduce
Steps to reproduce the behavior:
Expected behavior
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Describe the bug
Options button in main menu does nothing
Severity: Med
Probability: High
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Something to happen/ Option Menu appear
Describe the bug
Pre-postprocess background is leaking through the UI
Severity: Low
Probability: Med
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Consistant Post process in background and when UI is covering the background
Describe the bug
Golem monsters spawn lying down. Audio also seems to be broken.
Severity:
Probability:
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
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Describe the bug
UI button prompts doesnt switch when pressing square or X or when moving Right thumbstick in lobby.
Severity: Low
Probability: Med
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Button prompts should change when Controller input is detected
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