GithubHelp home page GithubHelp logo

edwardinubuntu / painter Goto Github PK

View Code? Open in Web Editor NEW
49.0 5.0 18.0 440 KB

The Painter app turns the iPhone screen into a virtual canvas. The user paints by dragging one or more fingers across the screen.

Objective-C 100.00%

painter's Introduction

Painter

The Painter app turns the iPhone screen into a virtual canvas. The user paints by dragging one or more fingers across the screen. The line color and thickness can be set by touching the info button in the lower-right corner of the screen. The control panel includes a slider for line width and red, green and blue sliders for line color. As the line width slider is moved from left to right, the width of the line increases. At the bottom of the screen, two buttons allow the user to turn a finger into an eraser or clear the screen entirely. At any point while painting, the user can shake the iPhone to clear the entire drawing from the screen.

How to use

  • Downlaod the project or use command line git clone.
  • Get Started to use it, or open MainViewController to know more.

License

This code is distributed under the terms and conditions of the MIT license.

Copyright (C) 2010 Edward Chiang

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

painter's People

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar

painter's Issues

Can't appends a straight line to UI

Even if the code has run into drawSquiggle method, but the UI still don't have the line. Which we expect appends a straight line segment from the current point to the provided point.

// draws the given squiggle into the given context
- (void)drawSquiggle:(Squiggle *)squiggle inContext:(CGContextRef)context {
  ...
  // move to the point
  CGContextMoveToPoint(context, firstPoint.x, firstPoint.y);
  ...   
  // draw a line from each point to the next in order
  for (int i=1; i < [points count]; i++) {
    NSValue *value = [points objectAtIndex:i];
    CGPoint point;  // declare a new point
    [value getValue:&point];    // store the value in point

    // draw a line to the new point
    CGContextAddLineToPoint(context, point.x, point.y);
  }  // end for
  ...
  CGContextStrokePath(context);
  ...
}

Can't clear the entire drawing from the screen.

The user can shake the iPhone or press erase button, still can't clear the entire drawing from the screen.

After calling the resetView, self setNeedsDisplay will calling into drawRect method, but int the drawRect function haven't implement the clear the drawing yet.


- (void)resetView {
    [squiggles removeAllObjects];
    [finishedSquiggles removeAllObjects];
    [self setNeedsDisplay]; // refresh the display
}

// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect {
    // Drawing code.
    CGContextRef context = UIGraphicsGetCurrentContext();
    
    for (Squiggle *squiggle in finishedSquiggles)
        [self drawSquiggle:squiggle inContext:context];
    
    for (NSString *key in squiggles) {
        Squiggle *squiggle = [squiggles valueForKey:key];
        [self drawSquiggle:squiggle inContext:context];
    }
}

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.