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Screen 3 - Main Screen

This is where all the magic happen, here we should load a tab for each of the language codes we have in our languages map and load all the strings from the file in the map also, then for each of these strings we should fill a row of our map, listing if it is translatable or not, then make the rows selectable and make both edittext on the bottom modify the item rows in the map, the next button and the previous button should go back and forth, all this changes must be done live directly to the file

Image Mockup

Screen 2 - Location and Languages selection

Our second screen will be where we will define the project location, then, based on the configuration selected in projectType we have to scan the different strings languages and list them in the list, the after the user selects the languages he wants from the list, we can pass all this info to the main Screen and open a new project in it.

Image Mockup

This should set a global variable named projectLocation and another one named languagesMap, the first one will define the root location path, and the second path will have the language code and the file path relative to the projectLocation.

Example:

projectLocation = '/home/eefret/Workspace/android/myproject';
languagesMap : {
'default': 'app/main/src/values/strings.xml',
'en_us' : 'app/main/src/values-en/strings.xml',
'es_es' : 'app/main/src/values-es/strings.xml
}

Xml escape / xml unescape

Lets create a helper that allows us to escape an unescape xml strings, this should be used for android strings validation and formatting.

Import Android xml language file

We should be able to read and import xml android language files, we would want to give the program the route of the project and that it import them automatic.

Screen 1 - Project type set

Our Standalone application will run based on a project Android or Ios, depending on what type of project is we will change the logic of pulling the strings based on the default locations.

Mockup Image

The screen should set a global variable named projectType which will have one of the following strings ["android", "ios"], depending on which is selected

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