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Blender add-on for: Generating exportable metarigs for .bvh. Mapping a performer rig (bvh) on a character rig via constraints. Easy pose keyframing of performer animation. Transfer animation from fk to ik chains

License: GNU General Public License v3.0

Python 100.00%

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mocanim's Issues

traceback error in Blender 2.79RC1

Hi,
I really like the demo of the usage of the Mocanim addon. I have a kinect v2 and Ipisoft so I too want to use my own mocap data.
Unfortunately, I get the error below, when I click on the constrain button:

Traceback (most recent call last):
  File "C:\Users\bigbo\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\mocanim-master\bind_animation.py", line 704, in execute
    add_cross_constraints(mrig, rig, context)
  File "C:\Users\bigbo\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\mocanim-master\bind_animation.py", line 257, in add_cross_constraints
    constrain_ik_legs(metarig, rig, context)
  File "C:\Users\bigbo\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\mocanim-master\bind_animation.py", line 509, in constrain_ik_legs
    fix_feet(metarig, context)
  File "C:\Users\bigbo\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\mocanim-master\bind_animation.py", line 217, in fix_feet
    footL = ebones['foot.L']
KeyError: 'bpy_prop_collection[key]: key "foot.L" not found'

location: <unknown location>:-1

to recreate this, I open new scene in Blender and create new pitchipoy rig. Generate it.
Import a BVH file
Select Pitchipoy rig and in Mocanim tab, I select Performer as BVH then Character as my Rig.
Then I click on Create/Update
I get the error above.

What could be wrong?

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