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gate's Introduction

Gate

Ein Portal Co-Op Klon mit Zeitmanipulationsfeature.

Benötig Photon Unity Networking. Verwendete Version: 2.39

Das Spiel kann einfach in Unity gestartet werden. Entweder als Build, oder direkt in Unity. Beim Starten in Unity ist aber zu beachten, dass die Scene "Launcher" (Assets/Scenes/MultilevelGame/Launcher.unity) geöffnet ist. Die Steuerung ist im Wiki unter Steuerung zu finden.

Die Videos von unseren Präsentationen und ein extra Gameplayvideo befinden sich auf der Home Seite im Wiki.

Die entwickelten Features und die Herausforderungen vor denen wir dabei standen: Features

Eine Liste der verwendeten Assets: Verwendete Assets

Quellen die wir bei Problemen verwendet und uns Inspiration von geholt haben: Inspiration

gate's People

Contributors

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Watchers

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gate's Issues

HUB

Add a hub, where players can choose their power.

Player Networking

Use PUN to let two players play together.
Each player should be able to see the other players character walking around.

Concept lvl 4

Develop an concept for a fourth level. In this level the player should go through the portal.

update readme

Update the readme and explain where to find things in the wiki.

Soundeffects

Add Soundeffects for the gun, if you walk, jump or use the portal gun or if the companion cube hits a wall. You can also add sounds to other scenarios you find.

Level Design

Create several simple level designs that are easy to implement and use both time manipulation and portals in a meaningful way.
Create further issue with additional steps to enable such a level

Smooth transition between portals

Players or objects or players with objects should fluidly enter one portal and exit the other portal without the player noticing the transition. If a player has both portals in view, it should be visible how the player enters one portal and exits the other portal at the same time.

Spawn and Respawn

Enable Spawn and Respawn Functionality within the different levels. After successfully playing one level you reach the next one.

Implement Basic Controls

The player must be able to walk using W, A, S, D and look around with the mouse.
Looking up and down should be limited to 90° in each direction.

Fix Portal Camera

If the player is standing close to the portal, the camera angle is too steep and captures the skybox below the player.

Interaction with Companion Cube

Allows you to pick up and throw a Companion Cube. Use the example of Portals as a guide. The Portal Gun is used for picking up and throwing.

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