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Comments (20)

Eladkay avatar Eladkay commented on July 28, 2024 1

I'll fix it i think

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omghdf avatar omghdf commented on July 28, 2024

Awesome. I realy like this mod and would love to use it more.

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Eladkay avatar Eladkay commented on July 28, 2024

3e49741

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itanshi avatar itanshi commented on July 28, 2024

crash-2017-01-14_13.17.56-client.txt

might be same thing, not sure.

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Eladkay avatar Eladkay commented on July 28, 2024

Seems like it, darn it. Resolution? GUI Scale? Any graphical info will help

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Eladkay avatar Eladkay commented on July 28, 2024

Anyone? @omghdf

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DingoX3 avatar DingoX3 commented on July 28, 2024

Im having the same crash when trying to use the scanner while its running or if i place the biome block and try to look at the map. Full Crash report: http://pastebin.com/nwPsnmwy In game video settings: GUI scale Large. Graphics Fancy. Smooth lighting Maximum. Brightness Bright. Particles All. Use Vsync off. Use VBOs On. Render distance 8. Max framerate Unlimited. Clouds Off. Fullscreen Off. Mipmap Levels off. Entity shadows On. 3d anaglyph Off. Hope some of this info helps. Great mod. Good idea for skyblock.

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Eladkay avatar Eladkay commented on July 28, 2024

Please show setup. Try without using Ender IO conduits at all

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Eladkay avatar Eladkay commented on July 28, 2024

Trying to figure this out:
The line referenced in GuiContainer is this.returningStack = null; which is in drawScreen.
This line cannot get an NPE in java in any case. One possibility is a core mod messing it up which makes sense considering this isn't reproducible by itself, I'll talk about that in a bit.
The line referenced in GuiTerrainScanner is super.drawScreen(mouseX, mouseY, partialTicks); which obviously makes sense.
Scanner builds on Forge 12.18.3.2185 with MCP stable_29. SkyFactory 3 version 3.0.4 runs on Forge 12.18.3.2202. I'll try changing to that build even though I have doubts that will make a difference.

Core mods:

ForgelinPlugin (Forgelin-1.2.0.jar)
LoadingPlugin (RandomThings-MC1.10.2-3.7.7.jar)
LoadingPlugin (ResourceLoader-MC1.9.4-1.5.1.jar)
AppleCore (AppleCore-mc1.10.2-2.1.0.jar)
NWRTweak (redstonepaste-mc1.9.4-1.7.4.jar)
BookshelfLoadingPlugin (Bookshelf-1.10.2-1.4.3.338.jar)
ChiselCorePlugin (Chisel-MC1.10.2-0.0.7.7.jar)
RebornCoreASM (RebornCore-1.10.2-2.13.1.104-universal.jar)
llibrary (llibrary-1.7.2-1.10.2.jar)
SurgeLoadingPlugin (Surge-1.10.2-1.1.0.66.jar)
EnderCorePlugin (EnderCore-1.10.2-0.4.1.64-beta.jar)
SFRCore (SolarFluxReborn_1.10.2-2.4r.jar)
CCLCorePlugin (CodeChickenLib-1.10.2-2.5.2.198-universal.jar)
Brandon's Core (BrandonsCore-1.10.2-2.1.3.82-universal.jar)
Default Options (DefaultOptions_1.10.2-6.1.5.jar)
Do not report to Forge! Remove FoamFixAPI (or replace with FoamFixAPI-Lawful) and try again. (foamfix-0.5.1-anarchy.jar)
ShetiPhian-ASM (shetiphiancore-1.10.0-3.3.6.jar)
NEICorePlugin (NotEnoughItems-1.10.2-2.1.3.199-universal.jar)
TransformerLoader (OpenComputers-MC1.10.2-1.6.1.6.jar)
literalascension (literalascension-1.10.2-1.0.0.3.jar)
BiomeTweakerCore (BiomeTweaker-1.10.2-2.1.230.jar)

Now let's iron out the ones that I know for sure don't mess it up:

LoadingPlugin (RandomThings-MC1.10.2-3.7.7.jar)
LoadingPlugin (ResourceLoader-MC1.9.4-1.5.1.jar)
BookshelfLoadingPlugin (Bookshelf-1.10.2-1.4.3.338.jar)
SurgeLoadingPlugin (Surge-1.10.2-1.1.0.66.jar)
EnderCorePlugin (EnderCore-1.10.2-0.4.1.64-beta.jar)
CCLCorePlugin (CodeChickenLib-1.10.2-2.5.2.198-universal.jar)
ShetiPhian-ASM (shetiphiancore-1.10.0-3.3.6.jar)

My personal suspect is ResourceLoader but considering that is dependent on more files and considering that to this point I was unable to reproduce this crash myself, this will be tough to test. I will forward this
to potentially responsible mod authors. In the meanwhile, let's see if changing the Forge version made any difference:
this.returningStack = null;
Nope. So it's definitely a coremod. Let's look at ResourceLoader's code:
private byte[] patchMinecraft(byte[] basicClass)
Skip a few lines...

if (mn.name.equals(MCPNames.method("func_110436_a"))) {
        refreshResources = mn;
      } else if (mn.name.equals(MCPNames.method("func_71384_a"))) {
        startGame = mn;
      }

That's probably not the problem..
I'm clueless. This is my entire thought process when trying to fix this weird bug. Can someone slightly more knowledgeable than me take a look and see exactly why is this happening?

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covers1624 avatar covers1624 commented on July 28, 2024

Attempt to reproduce the Issue with NEI uninstalled.

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Eladkay avatar Eladkay commented on July 28, 2024

^ @itanshi @omghdf @DingoX3

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Curse187 avatar Curse187 commented on July 28, 2024

Same issues here. see report of crash.
crash-2017-03-06_17.54.48-client.txt

Workaround for me: i have to wait its finished complete with one chunk

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BonaireDreams avatar BonaireDreams commented on July 28, 2024

SF3 3.0.6 Terrain scanner worked fine. 3.0.8 crashes when clicking map button. Unable to even select a chunk to start the machine. Just found this thread while reading at work. I'll upload logs tonight.

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BonaireDreams avatar BonaireDreams commented on July 28, 2024

Removed resource packs and still crashes as soon as you hit map. Also tried moving 1.4.jar and config to 3.0.8 which just caused massive lag loading in. I was able to get to gui and hit map, also crashed. Put 1.4.1 back in.

crash-2017-03-24_16.05.05-client.txt

Running Win 10 with latest Geforce 378.92 driver

Biome Scanner does the same, except of course it crashes as soon as you right click. So its definatly something to do with the map rendering.

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MxtressMyxx avatar MxtressMyxx commented on July 28, 2024

I am also currently experiencing this crash on SF 3.0.8 - this was not an issue in 3.0.6

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Eladkay avatar Eladkay commented on July 28, 2024

Try updating to latest.

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MxtressMyxx avatar MxtressMyxx commented on July 28, 2024

I did. Server is 3.0.8 as well as client.

Edit: Updated client plugin from 1.4.1 to 1.5 and it is working, no action needed server side.

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Eladkay avatar Eladkay commented on July 28, 2024

This is a bug caused by FTBU which I fixed in the new version. I told darkosto to update it.

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BonaireDreams avatar BonaireDreams commented on July 28, 2024

Can confirm issue is fixed in the new version of scanners. Works for SF3.0.8. But still no trees :( I do get enderlilys when generating terrain in the end but no trees in the overworld. :(

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Eladkay avatar Eladkay commented on July 28, 2024

This is a separate issue.

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