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What it says on the tin: Doom 64 weapons remade for Doom 2

Home Page: https://www.moddb.com/mods/doom64-weapons-in-doom-2

doom doom-2 doom-mod doom64 zscript

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doom64weaponsfordoom2's Issues

I just want to say something

hey, and hi, first my english is not really good so forgive me if i made any mistake

and as with user 18960360997 on moddb said, i'm with him on that, i was waiting for doom 64 weapons for doom 2 and play with other map wad, monster mod and any other addons, Especially with the Doom 64 textures addon

I'm sorry, I might sound demanding, but could you also provide animations for the pump shotgun and super shotgun? Additionally, could you include options to switch between Doom 64 and Doom 2 for those who want to play Doom 64 without animations, and Doom 64 for Doom 2 with animations? It would be preferable to have no other unnecessary animations, just the option to switch between Doom 64 and Doom 2 (like brutal doom 64 v2.666 from swc132994)

there's a doom 64 retribution mod that can play with other mods, but still buggy, so i hope you will make it as perfect as possible

and if you also familiar with Doom 64 Retribution on ModDB? there is an addon called Classic Unmaker, but it used ZScript to rework the gun almost perfectly, similar to what N64 does.

Could you also replicate the Unmaker's behavior from the original?I just like the way that Unmaker gun shoots in a classic manner, that's all. and I really hope you can recreate it.

i really hope you can make it, it will be perfect classical doom 64 weapons mod for doom 2, with no other weird things

hope you'll read it

F.U.C.K, man, im sorry to say bad world, but i was waiting for this man

I know it might not turn out as I wanted, but I still hope.

and sorry for sending you twice, im not rushing you, I just like it so much and i really like the original umaker, that why i do that.

Berserk powerup doesn't work

Greetings. First, i want to say that this mod is REALLY good, second, it's all good and stuff, but berserk seems to be non-existent. I tested it in TNT MAP01, picking berserk up doesn't seem to do anything, enemies still take billions of punches to take down.

Also berserk doesn't autoswitch to fists (despite me having "autoswitch on") and also-also fists sprites aren't placed right, but whatever, for now it's only berserk effect that bothers me.

Once again, great mod! D64's chainsaw rocks. (but on maps without chainsaw and with berserk only, close combat becomes quite tricky...)

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