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View Code? Open in Web Editor NEWRun windows version of BDS in linux with Mod support
License: GNU General Public License v3.0
Run windows version of BDS in linux with Mod support
License: GNU General Public License v3.0
Is there a way to display your balance (from the Economy Mod) on screen (like the scoreboard command?).
How can I set command permissions individualy per player?
I'd like to add the server on server list, can i do this?
everything seems fine server side but client is stuck locating server, same client works perfectly with https://hub.docker.com/r/roemer/bedrock-server
ubuntu@user:~$ sudo docker run --name=mcpemod -ti -p 19132:19132/udp -v /home/user/mcpemod:/data codehz/wine:bdlauncher-runtime
Injected!
HealthCheck 0000000140000000 0000000140054870
V [Base] (Mod::Base:145) Current thread id: 9
I [Base] (Mod::Base:146) Base mod loaded, setting up CtrlC handler...
V [LogDatabase] (Mod::Base:163) initialized (location log.db)
V [ModLoader] (Mod::Base:87) Loaded Z:\data\Mods\Audit.dll
V [ModLoader] (Mod::Base:87) Loaded Z:\data\Mods\BasicAntiCheat.dll
V [ModLoader] (Mod::Base:87) Loaded Z:\data\Mods\Blacklist.dll
V [ModLoader] (Mod::Base:87) Loaded Z:\data\Mods\CommandSupport.dll
V [ModLoader] (Mod::Base:87) Loaded Z:\data\Mods\DebugTool.dll
V [ModLoader] (Mod::Base:87) Loaded Z:\data\Mods\Economy.dll
V [ModLoader] (Mod::Base:87) Loaded Z:\data\Mods\Essentials.dll
V [ModLoader] (Mod::Base:87) Loaded Z:\data\Mods\NoEncryption.dll
V [ModLoader] (Mod::Base:87) Loaded Z:\data\Mods\SpawnProtection.dll
I [ModLoader] (Mod::Base:135) Init BasicAntiCheat
I [ModLoader] (Mod::Base:135) Init CommandSupport
I [ModLoader] (Mod::Base:135) Init DebugTool
I [ModLoader] (Mod::Base:135) Init NoEncryption
I [ModLoader] (Mod::Base:135) Init Audit
I [ModLoader] (Mod::Base:135) Init Blacklist
V [Blacklist] (Mod::Blacklist:25) Initialize database blacklist.db
I [ModLoader] (Mod::Base:135) Init Economy
I [ModLoader] (Mod::Base:135) Init Essentials
I [ModLoader] (Mod::Base:135) Init SpawnProtection
I [SERVER] (DedicatedServer::initializeLogging:166) setting up server logging...
I [SERVER] (DedicatedServer::start:217) Starting Server
I [SERVER] (DedicatedServer::start:218) Version 1.14.32.1 with element-0 (200310)
I [SERVER] (DedicatedServer::start:219) Session ID 40356aea-d828-4d78-9be5-3a78f9c61bb3
I [SERVER] (DedicatedServer::start:231) Level Name: Bedrock level
I [SERVER] (DedicatedServer::start:256) Game mode: 0 Survival
I [SERVER] (DedicatedServer::start:258) Difficulty: 1 EASY
I [DATABASE] (DBStorage::DBStorage:183) opening worlds/Bedrock level/db
I [NETWORK] (RakPeerHelper::LogIPSupport:130) IPv4 supported, port: 19132
I [NETWORK] (RakPeerHelper::LogIPSupport:141) IPv6 not supported
I [SERVER] (DedicatedServer::start:529) Server started.
^RallallowI [SERVER] (ServerNetworkHandler::_onClientAuthenticated:1331) Player connected: PLAYER, xuid: 2533274971772643
V [PlayerDB] (Mod::Base:126) PLAYER joined (from 186.119.66.111|61153)
As in title - where can I find any exmaples or documents desribing how to configure / use it?
Please may you tell me what the functions for mods are (like you did for scripts, just send me to the file that does that)?
When opening the MOD.exe the console appears to load fine, but hangs mid load.
Forcing the user to right click in the console window to fix the issue. Most of the time this results in a crash.
I can't do it so you could do some tutorial :)
[root@ecs-0rZQB dist]# docker run --rm -ti -p 19132:19132/udp -v /root/ez/dist:/data codehz/wine:bdlauncher-runtime
Injected!
HealthCheck 0000000140000000 0000000140054870
Failed to load base mod.
And I try many docker images,they are all back me the same error message.
My docker version is
Docker version 19.03.8, build afacb8b
My Server is CentOS7.6 X64
Thank you.
I would like to be able to move between worlds in "worlds" folder via one command or via scripting API. It’s just an indispensable feature, but the implementation is probably too complicated. I think others will agree with me.
Since this project is in an alpha development phase and I use and like it, I would like to help develop it, such as work on the documentation.
How can I do this?
Should I just make a pull request?
I can't find anything to do with the functions in the scripting API, even if you con't have any proper documentation could I at least see what each function does? Is there a file which contains every function?
ill resolve this once the next release is issued. The server exe is not compatible with bedrock edition 1.14.6. the mojang software is updated though.
I think It would be a really cool addition to add some settings to reduce lag and keep server TPS more constant. This would for sure make hosting using the server mod more versatile and improve quality of the host. Also, apologies if I misused this tab as I am not reporting an issue, but I dont know where else I would add this.
I was also wondering if I could pick your brain about a few things, perhaps I can help you out with a few things too! Chuck me an email at [email protected]
Kind Regards.
I can't find anything anywhere that indicates what the custom-name-key
is when trying to set a custom name. I keep getting syntax errors on that parameter when trying to set a custom name. What is it?
I received the following error after building/testing on my workstation, then transferring to my windows dedicated server.
Injected! HealthCheck 00007FF65D5C0000 00007FF65D614 Failed to load base mod. The specified module could not be found.
I have installed the vc_redist.x64. Are there any other dependencies that need to be installed, or any hard filesystem links that need to be updated?
https://i.gyazo.com/499a3ba5c42d94bd3298d8a56f71d6df.png
Unexpected server .exe quitting within seconds after starting up. I noticed that if the server runs for over about 10 seconds, it wont crash. I am using windows 10 home 10.0.18363 with the x64 c++ redistributable installed.
The host cannot type the "%" character in-game, it just sends a blank message.
The custom-name command does not have auto completion features upon loading the server IN SOME INSTANCES, unlike the vanilla commands where you can click "tab". Nothing showed after the "set" part of the command. This issue stopped happening after I disabled some other mods (built-in ones), but I figured it might be worth mentioning.
Minecraft symbol § cant display correctly in default codepage.And it's normal when using utf8 codepage.
Hey man, was wanting to ask you for paypal/patreon donation info via discord if thats cool with you. Love the work your doing and promptness of updating! Vl4dim1r#3832
OS:Windows 10
Server version:1.14.60.5
Element Zero version:latest release(tag:200414)
at CxxThrowException (UnknownFile:?)
at std::_Xinvalid_argument (UnknownFile:?)
at PreInit (UnknownFile:?)
at bool Blacklist::isBlocked[struct Blacklist::Entry const &]const (UnknownFile:?)
at void ServerNetworkHandler::handle[class NetworkIdentifier const &,class LoginPacket const &] (UnknownFile:?)
at PreInit (UnknownFile:?)
at bool NetworkHandler::_sortAndPacketizeEvents[class NetworkHandler::Connection &,class std::chrono::time_point<struct std::chrono::steady_clock,class std::chrono::duration<__int64,struct std::ratio<1,1000000000> > >] (UnknownFile:?)
at void NetworkHandler::runEvents[bool] (UnknownFile:?)
at void NetworkHandler::runEvents[bool] (UnknownFile:?)
at bool Minecraft::update[void] (UnknownFile:?)
at void ServerInstance::_update[void] (UnknownFile:?)
at void ServerInstance::startServerThread[void] (UnknownFile:?)
at bool SPSCQueue<class std::function<void >,512>::inner_enqueue<0,class std::function<void > >[class std::function<void > &&] (UnknownFile:?)
at unsigned int std::_Pad::_Call_func[void *] (UnknownFile:?)
at beginthreadex (UnknownFile:?)
at BaseThreadInitThunk (UnknownFile:?)
at RtlUserThreadStart (UnknownFile:?)
Hi
as in title - when I type /transferserver Im getting info that command is unknown / check is this command exists or You have a right to use it
Am I doing something wrong?
I [SERVER] (DedicatedServer::start:217) Starting Server
I [SERVER] (DedicatedServer::start:218) Version 1.14.32.1 with element-0 (200329)
I [SERVER] (DedicatedServer::start:219) Session ID 2287691a-bcb6-4ae8-ba7c-01455aa6cb23
I [SERVER] (DedicatedServer::start:231) Level Name: Simply
I [SERVER] (DedicatedServer::start:256) Game mode: 2 Adventure
I [SERVER] (DedicatedServer::start:258) Difficulty: 1 EASY
I [DATABASE] (DBStorage::DBStorage:183) opening worlds/Simply/db
E [DATABASE] (DBStorage::DBStorage:270) DBStorage chain is invalid. Possibly encryption-related, or bad DBStorageConfig passed. Reason: Unable to decipher/decrypt LevelDB.
E [SERVER] (DedicatedServer::start:465) Network port occupied, can't start server.
Please may you tell me the function of each mod and a quick rundown on how to use them.
Also: Please add a readme file to the mod templates, telling users to look at the issue, using it I can assemble a python scraping program to help make the mod catalogue!
I like this modloader, because i can use it on Windows and because it has already some cool features.
My questions are:
My suggestions are:
I hope with these questions and suggestions i can improve the project.
Trying to run server not working:
user@Bluebot-SERVER:~/Desktop/server test/Dist$ wine64 ./bedrock_server_mod.exe
Injected!0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x22f550 1 C) semi-stub
HealthCheck 0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x22f2d0 1 C) semi-stub
0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x22ed60 1 C) semi-stub
0000000140000000 00000001400A5DE0
0009:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
0009:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x22e920 1 C) semi-stub
0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x22e750 1 C) semi-stub
0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x22e1d0 1 C) semi-stub
0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x22e420 1 C) semi-stub
2020-05-04 09:54:04 V [Base] (Mod::Base:123) Current thread id: 9
2020-05-04 09:54:04 I [Base] (Mod::Base:124) Base mod loaded, setting up CtrlC handler...
2020-05-04 09:54:04 V [LogDatabase] (Mod::Base:164) initialized (location log.db)
2020-05-04 09:54:04 I [ModLoader] (Mod::Base:108) Starting loading mods
wine: Call from 0x7bc5b50c to unimplemented function KERNEL32.dll.RaiseFailFastException, aborting
0009:err:module:attach_dlls "ChakraCore.dll" failed to initialize, aborting
0009:err:module:attach_dlls Initializing dlls for L"Z:\\home\\user\\Desktop\\server test\\Dist\\bedrock_server_mod.exe" failed, status 80000100
user@Bluebot-SERVER:~/Desktop/server test/Dist$ ls
addition_symbols.db ChakraCore.dll funchook.dll log.db Mods vcruntime140_1.dll
Base.dll Chakra.dll Include log.db-shm sqlite3.dll vcruntime140.dll
bedrock_server_mod.exe custom.yaml Lib log.db-wal user.db yaml-cpp.dll
user@Bluebot-SERVER:~/Desktop/server test/Dist$
Is there any way to show the time on the console? It is the basic function of BDS, but Element-0 does not show the time.
Also, the time in the log file does not match the time zone of my computer. How can I change the time zone?
20.03 17:45:57 [服务器] 信息 wine-5.3
20.03 17:45:57 [服务器] 信息 Injected!
20.03 17:45:57 [服务器] 信息 HealthCheck 0000000140000000 0000000140054870
20.03 17:45:57 [服务器] 信息 Failed to load base mod.
20.03 17:45:57 [服务器] 信息 No access to memory location.
im trying to get this on windows but im dumb.. it seems.
stuck on the first step: How to get bedrock_server_mod.lib
edit: not confused, was told to download the official bedrock server then extract the .tar.xz file onto where my bedrock server folder is located then run the bedrock_server_mod.exe
Title says it all!~
The latest release (200504) is missing a pkg.tar.xz
Windows 10: how to configure your server to automatically restart after a crash.
Download shutter (scheduling application - this is safe to use if taken from the correct website).
Configure new events as follows:
1.) Process; name: bedrock_server_mod.exe. Trigger when: stops; check every (any number you want).
2.) Process; name: bedrock_server_mod.exe. Trigger when: starts; check every (any number you want).
Actions
1.) Run program (bedrock_server_mod.exe)
2.) Run preset; name: KA
Go to presets and click save/save as, and name it KA. Click save. To start the AutoRestart, click "Start".
Whenever your server crashes (generally from Hack Clients), the console/server will close. Shutter will reopen it and restart the checking process when the server reopens.
You can edit the shutter settings to run in the background and other stuff, but I'm not explaining that here.
Is there a way to reduce verbose output so that it looks more like the vanilla server software:
e.g: Get rid of the stuff in brackets (DBStorage: ......)
FROM busybox:latest
WORKDIR /root
COPY setup.sh .
RUN chmod +x ./setup.sh ; ./setup.sh ; rm ./setup.sh
FROM codehz/wine:bdlauncher-runtime
WORKDIR /data
COPY --from=0 /root/ .
setup.sh
wget https://minecraft.azureedge.net/bin-win/bedrock-server-1.14.60.5.zip
unzip bedrock-server-1.14.60.5.zip
wget https://github.com/Element-0/ElementZero/releases/download/200504/ElementZero-200504-win64.zip
unzip ElementZero-200504-win64.zip
cp -r ./ElementZero-200504-win64/* ./
rm -rf ./ElementZero-200504-win64 ElementZero-200504-win64.zip bedrock-server-1.14.60.5.zip
Random crashes, leading to some data loss, and very sad players.
Log.db is attached
Where can I find a collection of mods made for ElementZero?
So, whenever I use a command that one of the mods supplies, I never get an actual result from the command. Instead I get things like command.balance.success
rather than actually getting my balance. I've tried this with every command and they all do the same thing. Even /warp list returns commands.warp.success.count.global
, which renders basically all the custom commands useless. I've encountered this on three different computers using the same installation technique as provided in the Wiki. All 3 are running Windows 10. I can't tell if this is an actual bug or just placeholders.
docker linux essential mods no encryption
Version: 1.14.60.5 with element-0 (200419)
OS: Windows
Server start: 2020-05-04 23:02:17 Greenwich S
Dmp timestamp: 2020-05-05 03:50:23 Greenwich S
Upload Date: 2020-05-05 03:50:23 Greenwich S
Session ID: 475c26ba-60ff-4367-bd45-799398fa8cf0
Commit hash: 37aca878ca1c71648b7646e6758b1cb97dba79b1
Build id: 3998270
CrashReporter Key: ec7e7127-c0b2-30fe-94c2-3bec1fb4892f
Crash
I [SERVER] (CrashHelper::dumpCrashHandlerAppCrashLog:37) at enum EventResult ScriptServerBlockEventListener::onBlockExploded[class BlockPos const &,class Block const &,class Actor *] (UnknownFile:?)
at ?processEvent@?$EventCoordinator@VNetworkPacketEventListener@@@@IEAAXV?$function@$$A6A?AW4EventResult@@PEAVNetworkPacketEventListener@@@Z@std@@@Z (UnknownFile:?)
at void Explosion::finalizeExplosion[void] (UnknownFile:?)
at void Level::explode[class BlockSource &,class Actor *,class Vec3 const &,float,bool,bool,float,bool] (UnknownFile:?)
at bool BedBlock::use[class Player &,class BlockPos const &]const (UnknownFile:?)
at class Block const & BlockPalette::getBlock[unsigned int const &]const (UnknownFile:?)
at <lambda_68877bb2d245f68df98aec72c86f713f>::operator[] (UnknownFile:?)
at void Container::createTransactionContext[class A6AXAEAVContainer::function,int,class ItemStack const &,class ItemStack const &] (UnknownFile:?)
at void PlayerInventoryProxy::createTransactionContext[class A6AXAEAVContainer::function,int,class ItemStack const &,class ItemStack const &] (UnknownFile:?)
at enum InventoryTransactionError ItemUseInventoryTransaction::handle[class Player &,bool]const (UnknownFile:?)
at void ServerNetworkHandler::handle[class NetworkIdentifier const &,class InventoryTransactionPacket const &] (UnknownFile:?)
at bool NetworkHandler::_sortAndPacketizeEvents[class NetworkHandler::Connection &,class std::chrono::time_point<struct std::chrono::steady_clock,class std::chrono::duration<__int64,struct std::ratio<1,1000000000> > >] (UnknownFile:?)
at <lambda_b4722b03a5659a91d48c3c8a5a3c372a>::operator[] (UnknownFile:?)
at void NetworkHandler::runEvents[bool] (UnknownFile:?)
at bool Minecraft::update[void] (UnknownFile:?)
abnormal program termination
I tried to run the server fistly on Manjaro distribution, all was OK.
Next, following all instructions, I tried to run it on Debian and there is thrown error:
Failed to load base mod.
Using custom-name command results in a success, but doesn't change my name in the game.
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