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A final college project written in Java and SQL using Microsoft's Access Database, a real-time randomly generated 2D platformer with a create & load custom levels mechanic.

License: MIT License

Java 100.00%
game java accesssql college-project java-game microsoft-access sql 2d-animation level-creation platformer randomly-generated

java-sql-game--neverending-platformer's Introduction

Neverending Platformer

A final college project written in Java and SQL using Microsoft's Access Database.
Description: a real-time randomly generated 2D platformer with a create & load custom levels mechanic.

Content


Dependencies

  1. JDK 8
  2. Microsoft Access 2016

Installation

  1. Install the dependencies.
  2. Launch Exported/NEP_1_0.jar or compile the NetBeans Files folder via NetBeans IDE 8.2 or higher.

Raw code is in NetBeans Files/src/main_pkg.

Usage

Random Level:

  • Press space to jump and avoid traps, your score is the amount of time you played before losing.
  • Game can be paused but not saved. Score can be saved upon losing or exiting the level, and later can be viewed in the leaderboard.
  • Difficulty can be adjusted in the game options.

Load Level:

  • Choose a level file from the levels folder, only files made by the game can be executed.
  • Level files can be imported via being pasted into the Exported/levels folder.

Level Creation:

  1. Choose the difficulty you want to create for (Easy, Normal, Hard).
  2. Pick tiles (traps) from the drop menu and adjust the length to your liking, the game will make sure that you add safe tiles (ground) between trap tiles.
  3. Press "Finish" when done.
  4. Name your file and provide a creator name.
  5. The level file will be exported to the levels folder.

Options:

  • Change resolution, difficulty, or stop music.
  • Get an in-game rundown of the controls.

Known bugs

The game speed is currently dependent on the cpu, and will run too fast on good computers.

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