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A server emulator for Lineage2 Interlude written in C#

License: Mozilla Public License 2.0

C# 99.67% Smalltalk 0.33%
server-emulator lineage2-interlude lineage2 emulator mmorpg mmorpg-game gameserver

l2dotnet's Introduction

L2dotNET

A server emulator for Lineage2 Interlude written in C#

Join the chat: Join the chat at https://gitter.im/Elfocrash/L2dotNET

CI Status

Build status

What is this?

L2dotNET is a server emulator for L2. The files are based on some Java-like Russian files from 2008 due to the networking and encryption code included. However i ended up rewritting them anyway. Current goal is to get all the basic functionality and the packet support fully working in order to move on to accurate game features implementation.

Progress

  • Downgrade most of the packets to C6
  • Implement basic known object functionality
  • Refactor the code for the crappy java-like structure to proper C#
  • Refactor LoginService to use the new Packet structure
  • Creating loading and saving players
  • Creating loading and saving items
  • Refactor GameService to use the new Packet structure
  • Rework the movement alorithm
  • Add Geodata support

Can i contribute?

Yes please. This is not something small. This will take a while before it is playable. If you really want to profit by using the project one day, please fork it and do as many pull requests as possible. As long as you use the coding style i am coding on, i will approve your pulls. There is plenty of things to do for any level of developer.

Special thanks to JetBrains for providing the .NET Rider and Resharper licenses

l2dotnet's People

Contributors

cygwin255 avatar domis045 avatar elfocrash avatar giorgi-abashidze avatar gitter-badger avatar mart-user avatar nihrom avatar samermoustafa avatar vegax87 avatar windex- avatar

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l2dotnet's Issues

The log - Issue?

Hi, how are you guys?

I put a server online for test purpose and look what I find into the log:

INFO 2017-06-22 17:37:18,496 633906ms GameServer OnClientConnected Received connection request from: 198.199.98.246:55213
INFO 2017-06-22 17:37:18,502 633912ms GameClient .ctor connection from 198.199.98.246:55213
INFO 2017-06-22 17:37:18,503 633913ms ClientManager AddClient NetController: 1 active connections

What is this? Why a IP from California tried to connect?

Table user_skills not found

After character enter in game, skills not loading. Can't attack.
And server show error: "ERROR - Method: GetPlayerSkills. Message: 'Table 'l2dotnet.user_skills' doesn't
exist' (Error Number: '1146')"

Access failed, please try again later...

when i try to login, i'm getting this error: Acces failed, please try again later...

i tried to change server port in server.json file but after start the server it's changin back to 2106

any ideas?

Player

it looks like something is very wrong in l2Character

if (this is L2Player player)
{
if (broadcastFull)
{
player.UpdateAndBroadcastStatus(2);
}
else
{
player.UpdateAndBroadcastStatus(1);
if (statusUpdate != null)
BroadcastPacket(statusUpdate);
}
}

there is no variable named player and the syntax doesnt seem right
can you point me inte the right direction?

UPDATE: I didn't know that sqlscripts under src\SQL\ folder were obsolete, please delete that folder

I found it rather confusing because our accounts table is structured with account and password while in AccountRepository.cs there are a few references about this "login" column which is not present in src\SQL\LoginServer\accounts.sql

return Db.Query("select Login,Password,LastActive,access_level as AccessLevel,LastServer from accounts where login=@login"

return Db.Query("select distinct 1 from accounts where login=@login AND password=@pass")

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