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Eli C Davis

  • Founder of Recolude, a startup that helps game developers record players in-game to provide insight into how their application is used. Follow the progress on twitter or DM me if you have special usecases. Demo here.
  • In my free time I work on a procedural mesh editing and generation library named Polyform. A few utility libraries have spawned from it's undertaking as well that might be useful to others:
    • quill - Scheduler of operations on in-memory data
    • vector - Immutable vector math library
    • sfm - Utilities for interacting with reconstruction data from different SFM programs
    • iter - Iterator and utilities. Some inspiration from ReactiveX
    • bitlib - Utilities for reading and writing binary data

Eli Davis's Projects

associationengine icon associationengine

Engine for determining which arbitrary sensors are related to one another as they run

awesome-go icon awesome-go

A curated list of awesome Go frameworks, libraries and software

betterbanner icon betterbanner

Chrome Extension that overrides Mississippi State University's Login

bitlib icon bitlib

Utilities for reading and writing binary data

dsmc icon dsmc

Direct Simulation Monte Carlo Implemented in Cuda

essay-helper icon essay-helper

A web tool meant to help student's write a research paper.

fbx icon fbx

Golang FBX file reader

go-msi icon go-msi

Easy way to generate msi package for a Go project

graph-plot-analysis icon graph-plot-analysis

Examine points on a graph and determine their position and standard deviation on the y-axis

gym icon gym

A toolkit for developing and comparing reinforcement learning algorithms.

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