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Eli C Davis

  • Founder of Recolude, a startup that helps game developers record players in-game to provide insight into how their application is used. Follow the progress on twitter or DM me if you have special usecases. Demo here.
  • In my free time, I work on a procedural mesh editing and generation library named Polyform. A few utility libraries have spawned from it's undertaking as well that might be useful to others:
    • vector - Immutable vector math library
    • jbtf - GLTF-inspired JSON schema for embedding arbitrary binaries
    • quill - Scheduler of operations on in-memory data
    • sfm - Utilities for interacting with reconstruction data from different SFM programs
    • iter - Iterator and utilities. Some inspiration from ReactiveX
    • bitlib - Utilities for reading and writing binary data

Eli Davis's Projects

mango icon mango

Mesh library in go used to teach different algorithms and stuff

mesh icon mesh

Immutable mesh generation library

nodeview icon nodeview

A lightweight extendable node graphing utility for applications of any size.

opensfm icon opensfm

Open source Structure-from-Motion pipeline

pa3 icon pa3

Dr. Archibald's End Semester AI Programming Assignment

projectview icon projectview

Look at all the files in a github repository represented as a graph.

psuedonode icon psuedonode

Unfinnished web program meant for viewing and organizing other programs.

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