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Easily implement trivia games with your Discord.JS

Home Page: https://elitezen.github.io/discord-trivia-website/

License: MIT License

TypeScript 100.00%
discord discord-js discord-js-v14 game javascript trivia trivia-game typescript

discord-trivia's Introduction

Hello!

I'm Elitezen, an Aspiring full-stack developer.

Contact Me:

Links:

Technologies I use:

HTML5 CSS3 SASS

JavaScript TypeScript jQuery NodeJS Express.js React

NPM Heroku GitHub

๐Ÿ“œ Certifications:

Microsoft

  • Microsoft Technology Associate: Introduction to Programming using JavaScript (cert. id yrwC-uTYe)

  • Microsoft Technology Associate: Introduction to Programming using HTML and CSS (cert. id RCqn-4Tpz)

  • Microsoft Outlook (Office 2016) (cert. id wMDFo-FMWB)

  • Microsoft Word (Office 2016) (cert. id wMnnx-Hah2)

  • Microsoft PowerPoint (Microsoft 365 Apps and Office 2019) (cert. id wy7Ka-48XX)

Adobe

  • Web Authoring using Adobe Dreamweaver CC 2015 (cert. id 5yye-4TKV)

discord-trivia's People

Contributors

dependabot[bot] avatar elitezen avatar turtlepaw avatar

Stargazers

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Watchers

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discord-trivia's Issues

Include Message Support

Currently the library is Slash Command based. However, a large portion of the Discord.JS user base still uses messages to run commands.

I would like TriviaManager along with TriviaGame to support accepting messages as well as Command Interactions.

TriviaGame#options are still possibly undefined in startComponentCollector()

game.options keys are still possibly undefined even after being Object.assign() 'ed to the defaults and or being validated with validateTriviaGameOptions(). This will lead to repetitive casts and typegaurds further in the flow of a Trivia game's lifecycle.

Hoping to be able to implement an interface which will have no optional keys and cast it onto TriviaGameOptions before invoking validateTriviaGameOptions().

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