Comments (2)
You can move the |> Program.withDebugger
before the Program.toNavigable
in order to not see the extra layer caused by Program.toNavigable
.
You can also pin the property you want to explore in Redux dev tools.
We can't fix this issue because it's due to how program composition works. The same way that your top-level application msg hide the lower-level message.
For example, you see MainPage (SubComponen (LowerLevelMsg))
and not just LowerLevelMsg
.
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This means the "Change" messages aren't sent to the debugger which could be a problem if the urlUpdate function changes model state. However I think this is still an acceptable workaround if you fire a further command to change model state via the main update function instead. Thanks.
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Related Issues (20)
- Naming conflict with the new Fable.Browser.XXX packages HOT 3
- Fable compilation error "A unique overload for method 'TryParse' could not be determined..." HOT 12
- 3.0.1 not on nuget (needed to fix #22) HOT 3
- TypeError: 对象不支持此操作 (object does not support this operation) HOT 7
- add Parser.pathUrl HOT 6
- How to parse multiple query parameters HOT 1
- Uncaught Error Thrown in Routed Elmish Applications HOT 5
- Base64 string padding char seems to trip up parser HOT 3
- Fable.Elmish.Browser broken after Fable.Browser.Dom update HOT 2
- Fable Compiler 3 Fails to compile HOT 2
- TryParse' could not be determined based on type information prior to this program point HOT 2
- Should we handle the onChangeRef differently? HOT 2
- How to notify the user that the Parser module has been moved to its own pacakge? HOT 3
- Fix for Fable substring behavior for v4 HOT 1
- Elmish.Navigation.Program.Internal.unsubscribe doesn't unsubscribe HOT 4
- MapInit error HOT 6
- Problems with Fable 4 HOT 1
- Tracers.console not working HOT 1
- Calling `Navigation.newUrl` from the `init` user function does not trigger a call to `urlUpdate` HOT 3
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