GithubHelp home page GithubHelp logo

elmodor / mhr_nokillcam_slowmo Goto Github PK

View Code? Open in Web Editor NEW

This project forked from bolt-scripts/mhr_nokillcam_slowmo

0.0 0.0 0.0 99 KB

Mod script for Monster Hunter Rise that adds slow mo on final hit, but also maybe more importantly removes the annoying monster kill cam that does some cutscene from a few different views as the monster dies.

Lua 100.00%

mhr_nokillcam_slowmo's Introduction

MHR NoKillCam Plus SlowMo Mod

I had an idea, so I did it, and it's pretty cool.

The main features of this mod are: Disables the aerial view of the monster from different angles after killing them. Disables fast travel cutscene cam and end of quest cam (like petting your buddies etc.) Enters slow motion for a certain duration of time after the last blow on the monster.

Enjoy.

Requirements: 1) REFramework

Installation:

  1. Install REFramework;
  2. Download the mod;
  3. Extract the mod from the archive and place it in MonsterHunterRise folder.

Final path to the mod should be like this: MonsterHunterRise/autorun/SlowMoEnd.lua

**Customization: **You can change the values through the REFramework UI but idk how to make those save so, the file SlowMoEnd.lua file has some values for customization. Open it with any text editor, adjust and change values in Customization Section according to your preference.  The effect of each option is explained there. ** Notes: **-I didn't test it in multiplayer as I haven't played multiplayer yet since I wanna (slowly) finish the campaign first. So it either doesn't work at all, or looks glitchy. But probably harmless either way. I'd recommend only using slowmo in single player. It's way too tedious to sift through the game objects so if someone wants to tell me where I can find a bool for if its multiplayer I'll gladly edit it so that it automatically doesn't work in multiplayer. -If using disableOtherCams, it can be slightly glitchy with fast travel camera transitions. There also might be some edge case that explodes everything somewhere or some game cutscene thing idk. So use at own risk. -I didn't think it'd work for captures too but it does. Which was kinda not intended, but at this point I can't be asked to fix it, and it's not really a big deal anyway.

Thanks to the dev(s) over at REFramework for making the tool to allow this to happen at all. (Even if I am still salty there's no search function yet. And that I have to program in nasty ol' Lua)

I'm Bolt#6265 on the Disco

mhr_nokillcam_slowmo's People

Contributors

bolt-scripts avatar chenjr0719 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.