ElvUI_Enhanced
elvui_enhanced's Introduction
elvui_enhanced's People
elvui_enhanced's Issues
fix was made for energy ticks any idea how you activate/ i have downloaded elvui enhanced, and tweaks extra
[Feature Request] Nameplate Motion type
Is it possible to have the option to change in the nameplate settings the motion type ?
At the moment, the only and unchangeable setting is "Stacking Nameplates", I would like to be able to change it from that to "Overlapping Nameplates" like in newer versions of ElvUI
ElvUI and QuestGuru
QuestGuru does two things first changes quest tracker this is cool but the second function is it will change quest log and that's a problem. Because when I have just ElvUI without QuestGuru quest log look so cool I love it but when I have at the same time Elvui and QuestGuru quest log starts to look really really weird something between ElvUI and QuestGuru. So I'm asking you if you could somehow synchronize these two different addons.
-
Picture of: ElvUI without QuestGuru
https://user-images.githubusercontent.com/30808945/29043016-ade71578-7bb9-11e7-9a1e-016ce7fad816.jpg -
Picture of: ElvUI and QuestGuru
https://user-images.githubusercontent.com/30808945/29043080-e9592c22-7bb9-11e7-9c08-ba45eb54d187.jpg
[Feature Request] Add support to rescale the player and target portrait independantly from HP bar
In the current version if you add a portrait to the side of the HP bar you cannot move or rescale it separately from the HP bar. I would like to see a feature where you can both move and resize it separately.
Various Character Pane suggestions
First of all, thanks a lot for the awesome work you guys do daily, adding suggestions and correcting mistakes super quick.
Here's a couple of things that I've notice with the new (super cool) character pane.
- Since there's an option for durability text being colored by percentage, having one for itemlevel would be awesome too.
I realize this module is super new, and you've probably already worked out some of the stuff I listed internally, but thought I'd post it anyway :)
alreadyknown.lua
Date: 2020-04-09 10:57:04
ID: 34
Error occured in: Global
Count: 1
Message: ...\AddOns\ElvUI_Enhanced\Modules\Misc\alreadyKnown.lua line 183:
Invalid quest item in GetQuestItemInfo("type", index)
Debug:
[C]: ?
[C]: GetQuestItemInfo()
...\AddOns\ElvUI_Enhanced\Modules\Misc\alreadyKnown.lua:183:
...\AddOns\ElvUI_Enhanced\Modules\Misc\alreadyKnown.lua:173
(tail call): ?
[C]: QuestFrameItems_Update()
..\FrameXML\QuestFrame.lua:596: QuestFrameDetailPanel_OnShow()
[string ":OnShow"]:1:
[string ":OnShow"]:1
[C]: Show()
..\FrameXML\QuestFrame.lua:38: QuestFrame_OnEvent()
[string ":OnEvent"]:1:
[string ":OnEvent"]:1
AddOns:
Compatibility, v1.0
DebugTools, v1.0
Ace, v1.4
AckisRecipeList, v0.937
ActionBarSaver
ACP, v2.4.3.$Revision: 79593 $
AdvancedTradeSkillWindow
AtlasLoot, vAtlasLoot Enhanced v4.06.04
Auctionator
Carbonite, v1.4
Cartographer, vr74405
CombatLogClearer, v1.0
DoubleWide
EnergyWatchv2
EQCompare, v1.4
Gatherer, v3.1.2
GearScoreLite, v3x04y05
HotCandy, v1.3.0
ImprovedCamera, v2.4.1
ImpulseBooster, v3.1
Ace2
Ace3
MobHealth, v3.3
MobInfo2, v3.61
oGlow, v1.12
Omen, vOmen r79486 / Threat-2.0 r90000
Outfitter, v4.2.6
Postal, v2.1 r79759
Recount, v81640
Spy, v1.2
Stubby, v93
Swatter, v5.0.0
Talented, v1.3
TankBuddy, v2.4b3
wQueue, v1.0
DBMAPI
ElvUI, v1.49
ElvUIAddOnSkins, v1.03
ElvUIAuraBarsMovers, v1.29
ElvUIBagControl, v2.1
ElvUICastBarOverlay, v1.03
ElvUIChannelAlerts, v3.14
ElvUIDataTextBars, v7.0.3.0010
ElvUIEnhanced, v1.01
ElvUIEnhancedFriendsList, v1.11
ElvUIMinimapButtons, v1.04
ElvUISwingBar, v1.1
Raid frames not showing
Currently trying to get the raid frames to show, but for the life of me I am unable. Even with a fresh install and no other addons it will not work.
Any idea?
[Feature Request] Buff/Debuff timer overlay + make compatible with BuffLib
I really like ElvUI. Unfortunately, the Unit Frame (player/target/focus frames) portion of the addon does not seem to offer a timer overlay at all, unless you have another addon for this (like OmniCC). And even then, you will only get timers for buffs/debuffs casted by the player.
For anyone who is "serious" about doing arena, this is kind of a dealbreaker, since you won't be able to see the duration of any buffs or debuffs casted by your arena partner(s)
So I was wondering: Would it would be possible to add an "always shown" option for a timer overlay for buffs/debuffs in the Unit Frames? Something like this where you don't have to hover your mouse over a buff or debuff to see the duration.
Also, would it be possible to make ElvUI compatible with Schaka's BuffLib?
There was a post made by Schaka on the Warmane forums explaining what would need to be done in order for this to work, but it is over my head.
Thanks!
[Suggestion/Feature] Adjust Portrait camera distance and X/Y offset
On both retail and classic versions of ElvUi, you are able to adjust camera distance and X/Y offset for the portrait on the unit frames.
I can't find anything similar on this port of ElvUI.
I usually play with Portrait fully overlayed on the unit frames (player and target atleast) and when overlayed the portrait can be quite "zoomed in" and I want to zoom it out in a way by editing the camera distance. I'm not very skilled with coding so I checked the lua files and couldn't find anywhere to modify the camera distance for portraits, nor the x and/or y offsets for the portrait.
Any chance we can get this added?
Error when switching trinkets
After trinket switch.
Message: Interface\FrameXML\PaperDollFrame.lua:995: attempt to concatenate field 'minModifier' (a nil value)
Time: 10/29/18 18:58:44
Count: 1
Stack: (tail call): ?
[C]: ?
Interface\FrameXML\PaperDollFrame.lua:995: in function CharacterSpellBonusDamage_OnEnter' ...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:159: in function <...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:159> ...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:836: in function
PaperDollFrame_UpdateStatCategory'
...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:876: in function `PaperDollFrame_UpdateStats'
...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:1737: in function <...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:1723>
[C]: ?
Disable AFK mode
Hi there.
Was just wondering if there are any way to disable the AFK mode for 2.4.3 Elv UI
/Calthaza
[Feature Request] Turning on and turning off the fractions of seconds display function
Make that please the option: to show or not to show fractions of seconds. (buffs, debuffs, aurabars, castbar, nameplates cast bar, cooldown text...)
Examples:
https://b.radikal.ru/b43/1810/c1/14264ba746f6.jpg
https://b.radikal.ru/b31/1810/b2/b8f1fb36d607.jpg
Thx.
Loss Control wrong durations
Random error on char window
Message: Interface\FrameXML\PaperDollFrame.lua:995: attempt to concatenate field 'minModifier' (a nil value)
Time: 09/10/18 22:55:42
Count: 1
Stack: [C]: ?
Interface\FrameXML\PaperDollFrame.lua:995: in function CharacterSpellBonusDamage_OnEnter' ...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:159: in function <...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:159> ...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:838: in function
PaperDollFrame_UpdateStatCategory'
...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:878: in function `PaperDollFrame_UpdateStats'
...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:1733: in function <...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:1719>
[C]: ?
[Feature Request] Sound alert when dispellable debuff appears
Like Decursive or GridAlert (https://www.wowace.com/projects/project-14102?gameCategorySlug=addons&projectID=14102) a sound notification when a dispellable debuff appears would be awesome.
[Feature Request] Overall transparency settings Omen - Recount - Scada
Please add a function to ElvUI (Addon Skins>Embed Settings) - Adjust/Customize overall transparency
Since at the moment it is impossible to correctly adjust the transparency settings.
Thx.
Profession frames clipping
[Feature Request] Energy tick indicator for rogues/cat druids
A crucial feature for pvp rogues/druids is an energy tick indicator. I like the xperl approach with a thin bar below the energy bar, but anything else would be fine, too.
Hovering SpellDamage, "minModifier" error.
I was leveling a frost mage, and sometimes when hovering over the "Spell Damage" to see the extra details (how much bonus damage I have per-damage type), it would throw up this error.
I wonder if this and all the related tickets can be fixed by just ensuring that "minModifier" is not nil
before proceeding down the code-path...
Date: 2019-01-28 23:38:01
ID: 46
Error occured in: Global
Count: 1
Message: ..\FrameXML\PaperDollFrame.lua line 995:
attempt to concatenate field 'minModifier' (a nil value)
Debug:
(tail call): ?
[C]: ?
..\FrameXML\PaperDollFrame.lua:995: CharacterSpellBonusDamage_OnEnter()
...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:159:
...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:159
...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:837: PaperDollFrame_UpdateStatCategory()
...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:877: PaperDollFrame_UpdateStats()
...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:1753:
...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:1739
[C]: ?
AddOns:
Compatibility, v1.0
DebugTools, v1.0
AckisRecipeList, v0.9372
ACP, v2.4.3.$Revision: 80453 $
AdvancedTradeSkillWindow
ArkInventory, v3.01
Atlas, v1.12.0
AtlasBattlegrounds, v1.12.0
AtlasDungeonLocs, v1.12.0
AtlasFlightPaths, v1.12.0
AtlasOutdoorRaids, v1.12.0
AtlasLoot, vAtlasLoot Enhanced v4.06.04
AtlasQuest, vAtlasQuest 4.1.2
AucAdvanced, v5.0.0
AucFilterBasic, v5.0.0 (BillyGoat)
AucScanData, v1.0
AucStatClassic, v5.0.0 (BillyGoat)
AucStatHistogram, v5.0.0 (BillyGoat)
AucStatPurchased, v5.0.0 (BillyGoat)
AucStatSimple, v5.0.0 (BillyGoat)
AucStatStdDev, v5.0.0 (BillyGoat)
Auctioneer, v5.0.0
BabblingBook, v1.0.0
BeanCounter, v5.0.0 (BillyGoat)
BigWigsExtras, v2.0
BigWigsPlugins, v2.0
BigWigs, v2.0 r4755
Buffet, v2.4.3.16
BuyEmAll
CombatLogFix
Cryolysis2, v2.0 Beta
FlightMap, v2.4-1
DoIKnowYou, v1.0
Enchantrix, v5.0.0
EnchantrixBarker, v5.0.0 (BillyGoat)
EnhTooltip, v5.0.0
GatherMate, v1.0
GearScoreLite, v3x04y05
GemHelper, v1.7
Informant, v5.0.0
ItemRack, v2.23
LightHeaded
LittleWigs
MikScrollingBattleText, v5.2.14
zzzModifiedPowerAuras
NeedToKnow, v2.0
Notes, v1.3.18
Omen, vOmen r74823 / Threat-2.0 r78412
Postal, v2.1 r79759
QuestHelper, v0.95
RatingBuster, v1.3.8 (r170)
Recount, v81640
Routes, v1.0
Sandbox, v1.0.0
SilverDragon, v2.0.65654
SimpleRaidTargetIcons, v1.04
SlackerTracker, v1.0.0
Spy, v1.2
Stubby, v93
Swatter, v5.0.0
Talented, v1.3
TrinketMenu
ElvUI, v1.48
ElvUIAddOnSkins, v1.02
ElvUIAuraBarsMovers, v1.29
ElvUIBagControl, v2.1
ElvUICastBarOverlay, v1.03
ElvUICastBarSnap, v2.33
ElvUIChannelAlerts, v3.14
ElvUICustomTweaks, v1.30
ElvUIDataTextBars, v7.0.3.0010
ElvUIEnhanced, v1.01
ElvUIEnhancedFriendsList, v1.10
ElvUIExtraActionBars, v1.00
ElvUIFogofWar, v1.01
ElvUILocPlus, v2.25
ElvUIMicrobarEnhancement, v1.77
ElvUIMinimapButtons, v1.01
ElvUISwingBar, v1.1
ElvUIThreatDisplayFix, v0.1
Questie, v1.0
Char window issues
(Feature Request) Auras, Buffs and Debuffs' tooltip showing who casted
If I remember correctly, there was an extra information in the tooltips of auras (buffs) about being able to see who casted them as in the screenshot below. In raids and parties, this is a great feature to have. Please take it into consideration...
Screenshot taken from the Bunny's backported Elvui (wotlk version)
[Request] Shadow & Light-style Character Pane
power bar invisible on restart
everytime i restart my client, my power bar is gone and i have to dis- and reenable it in the entity window settings (if i set it from uiparrent to frameparent it works but with uiparrent it would either not show at all or have the wrong texture)
Middle/Right Click Minimap - attempt to call method 'GetItem' (a nil value)
Message: ...ElvUI_Enhanced\modules\tooltip\itemQualityBorder.lua:6: attempt to call method 'GetItem' (a nil value)
Time: 07/09/17 21:23:20
Count: 1
Stack: [C]: in function `GetItem'
...ElvUI_Enhanced\modules\tooltip\itemQualityBorder.lua:6: in function <...ElvUI_Enhanced\modules\tooltip\itemQualityBorder.lua:5>
(tail call): ?
[C]: in function `?'
...e\AddOns\ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:90: in function <...e\AddOns\ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:87>
[C]: in function `Show'
Interface\FrameXML\UIDropDownMenu.lua:744: in function `ToggleDropDownMenu'
Interface\FrameXML\EasyMenu.lua:22: in function `EasyMenu'
Interface\AddOns\ElvUI\modules\maps\minimap.lua:92: in function <Interface\AddOns\ElvUI\modules\maps\minimap.lua:88>
Locals:
Error on Character window when armor sunder ends
upon opening character window while some stacks of sunder armor (generic ability to remove armor, happened when I was in BRD fighting some Anvilrage Guardsmen if it's their skill specifically) should the stacks of sunder armor fall off while char window is open, the following error will pop up:
Message: Interface\FrameXML\PaperDollFrame.lua:1341: bad argument #2 to 'format' (number expected, got nil)
Time: 09/29/18 22:46:19
Count: 1
Stack: (tail call): ?
[C]: ?
[C]: in function format' Interface\FrameXML\PaperDollFrame.lua:1341: in function
CharacterDamageFrame_OnEnter'
...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:119: in function <...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:119>
...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:838: in function PaperDollFrame_UpdateStatCategory' ...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:878: in function
PaperDollFrame_UpdateStats'
...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:1735: in function <...ddOns\ElvUI_Enhanced\Modules\Misc\characterFrame.lua:1719>
[C]: ?
Boss frames - are they working?
First of all, love the addon.
I have boss frames enabled, but they do not show? I'm guessing it's a 2.4.3 thing?
Lose Control's countdown issue continues
Soul Shard Counter for the data texts.
I would like to request Soul Shard count to the data text. I guess it shouldn't be too hard to do, I've just never programmed LUA before.
[Feature Request] Disable "petAutoCastableTexture"
Hi there,
maybe you can add an option to disable the "petAutoCastableTexture" becasue its ugly for me ;)
The code is located in:
ElvUI\modules\actionbars\barPet.lua
at line 54, in the function:
"AB:UpdatePet(event, unit)"
Death recap error
Message: ...ce\AddOns\ElvUI_Enhanced\Modules\Misc\deathRecap.lua:477: attempt to index field 'text' (a nil value)
Time: 07/19/17 20:33:11
Count: 2
Stack: [C]: ?
...ce\AddOns\ElvUI_Enhanced\Modules\Misc\deathRecap.lua:477: in function OnShow' Interface\AddOns\ElvUI\core\staticpopups.lua:386: in function <Interface\AddOns\ElvUI\core\staticpopups.lua:379> [C]: in function
Show'
Interface\AddOns\ElvUI\core\staticpopups.lua:916: in function StaticPopup_Show' ...ce\AddOns\ElvUI_Enhanced\Modules\Misc\deathRecap.lua:100: in function
?'
...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:145: in function <...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:145>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function ?' ...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: in function
Fire'
...AddOns\ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...AddOns\ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:119>
Custom charframe backdrop?
Is this possible to do?
Wanted to put a .tga together in photoshop real quick, but unsure of dimensions etc
[Feature Request] Show incoming resurrections on raidframes
Grid provides this feature that ress classes doesn't ress the same person. A similar solution with the ElvUI raidframes would be awesome.
[important] ankh problem
Hey,
Playing as a shaman since the last update i CANNOT use ankh anymore which is very important for PVE.
once I die i just click on reincarnation yet nothing happens.
"Already Known" invalid quest item in GetQuestItemInfo
If you enable the "Already known" feature in ElvUI Enhanced, it has a bug whenever quests reward a SKILL instead of an item. Such as the quest "Triage" which rewards the higher level First Aid skill:
http://db.excalibur.ws/?quest=6624
Edit: The error appears when you speak to the questgiver. I assume it attempts to scan all quest rewards to color them as "already known". But the reward isn't an item (it's a skill), so GetQuestItemInfo fails.
Date: 2019-02-06 16:31:01
ID: 51
Error occured in: Global
Count: 1
Message: ...\AddOns\ElvUI_Enhanced\Modules\Misc\alreadyKnown.lua line 183:
Invalid quest item in GetQuestItemInfo("type", index)
Debug:
(tail call): ?
[C]: ?
[C]: GetQuestItemInfo()
...\AddOns\ElvUI_Enhanced\Modules\Misc\alreadyKnown.lua:183:
...\AddOns\ElvUI_Enhanced\Modules\Misc\alreadyKnown.lua:173
(tail call): ?
[C]: QuestFrameItems_Update()
..\FrameXML\QuestFrame.lua:596: QuestFrameDetailPanel_OnShow()
[string "*:OnShow"]:1:
[string "*:OnShow"]:1
[C]: Show()
..\FrameXML\QuestFrame.lua:38: QuestFrame_OnEvent()
[string "*:OnEvent"]:1:
[string "*:OnEvent"]:1
AddOns:
Compatibility, v1.0
DebugTools, v1.0
AckisRecipeList, v0.9372
ACP, v2.4.3.$Revision: 80453 $
AdvancedTradeSkillWindow
ArkInventory, v3.01
Atlas, v1.12.0
AtlasBattlegrounds, v1.12.0
AtlasDungeonLocs, v1.12.0
AtlasFlightPaths, v1.12.0
AtlasOutdoorRaids, v1.12.0
AtlasLoot, vAtlasLoot Enhanced v4.06.04
AtlasLootSetsandPvP, v4.06.03
AtlasQuest, vAtlasQuest 4.1.2
AucAdvanced, v5.0.0
AucFilterBasic, v5.0.0 (BillyGoat)
AucScanData, v1.0
AucStatClassic, v5.0.0 (BillyGoat)
AucStatHistogram, v5.0.0 (BillyGoat)
AucStatPurchased, v5.0.0 (BillyGoat)
AucStatSimple, v5.0.0 (BillyGoat)
AucStatStdDev, v5.0.0 (BillyGoat)
Auctioneer, v5.0.0
BabblingBook, v1.0.0
BeanCounter, v5.0.0 (BillyGoat)
BigWigs, v2.0 r4755
BtmScan, v5.0.0
Buffet, v2.4.3.16
BuyEmAll
CombatLogFix
Cryolysis2, v2.0 Beta
FlightMap, v2.4-1
DoIKnowYou, v1.0
Enchantrix, v5.0.0
EnchantrixBarker, v5.0.0 (BillyGoat)
EnhTooltip, v5.0.0
GatherMate, v1.0
GearScoreLite, v3x04y05
GemHelper, v1.7
Informant, v5.0.0
ItemRack, v2.23
LightHeaded
LittleWigs
MikScrollingBattleText, v5.2.14
zzzModifiedPowerAuras
NeedToKnow, v2.0
Notes, v1.3.18
Omen, vOmen r74823 / Threat-2.0 r78412
Postal, v2.1 r79759
QuestHelper, v0.95
RatingBuster, v1.3.8 (r170)
Recount, v81640
Routes, v1.0
Sandbox, v1.0.0
SilverDragon, v2.0.65654
SimpleRaidTargetIcons, v1.04
SlackerTracker, v1.0.0
Spy, v1.2
Stubby, v93
Swatter, v5.0.0
Talented, v1.3
TalentedData, v1.0
TrinketMenu
ElvUI, v1.48
ElvUIAddOnSkins, v1.02
ElvUIAuraBarsMovers, v1.29
ElvUIBagControl, v2.1
ElvUICastBarOverlay, v1.03
ElvUICastBarSnap, v2.33
ElvUIChannelAlerts, v3.14
ElvUICustomTweaks, v1.30
ElvUIDataTextBars, v7.0.3.0010
ElvUIEnhanced, v1.01
ElvUIEnhancedFriendsList, v1.11
ElvUIExtraActionBars, v1.00
ElvUIFogofWar, v1.01
ElvUILocPlus, v2.25
ElvUIMicrobarEnhancement, v1.77
ElvUIMinimapButtons, v1.01
ElvUISwingBar, v1.1
ElvUIThreatDisplayFix, v0.1
Questie, v1.0
ElvUI Shadow & Light
реально ли его запилить, если реально - то ведутся ли работы, если не ведутся то будут ли вестись?
Error when checking "Undress Button"
I think this feature should be removed because the outfit manager was introduced with WotLK. When checking the button it throws the following error and this error appears on every login even if the button is unchecked:
Message: Interface\AddOns\ElvUI\modules\skins\skins.lua:49: attempt to index local 'f' (a nil value)
Time: 09/14/17 11:40:29
Count: 1
Stack: (tail call): ?
Interface\AddOns\ElvUI\modules\skins\skins.lua:49: in function HandleButton' ...AddOns\ElvUI_Enhanced\Modules\Misc\undressButton.lua:29: in function
CreateUndressButtons'
...AddOns\ElvUI_Enhanced\Modules\Misc\undressButton.lua:40: in function UndressButtonToggle' ...nterface\AddOns\ElvUI_Enhanced\Modules\Misc\misc.lua:59: in function
Initialize'
...nterface\AddOns\ElvUI_Enhanced\Modules\Misc\misc.lua:63: in function <...nterface\AddOns\ElvUI_Enhanced\Modules\Misc\misc.lua:62>
...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:155: in function <...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:155>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function ?' ...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: in function
Fire'
Interface\AddOns\ElvUI\core\core.lua:969: in function InitializeModules' Interface\AddOns\ElvUI\core\core.lua:1081: in function
?'
...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:145: in function <...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:145>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function ?' ...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: in function
Fire'
...AddOns\ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...AddOns\ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:119>
Enhanced breaks Mapster party icons on map
Chat error.
Nameplates Castbar Duplication
As seen on this screenshot sometimes the nameplates end up cloning the cast bar onto other mobs.
I believe it only (or usually) happens when the casting mob (in this situation the Haal'eshi Windwalker) is in combat but the duplicated cast bar's target (Kaliri Matriarch) isn't, also it doesn't happen every time and it is rather difficult to reproduce without me knowing exactly what situations cause it
Buff indicator options broken
I am using ElvUi and generally like it, i have some problems though:
- and most important; I am a resto Druid, and have set up the party/raid frames to show my hots via the buff indicators. I do not want to see other druids hots. The only thing I can find is a check box for showing other players auras (paraphrasing since I am at work).
Checking or unchecking does nothing. Is there any way of fixing this?!?
[Feature] Make "There is nothing to attack" size bigger without interfering with anything else.
Hello! I would really love to have this feature because I have to squint my eyes to see when I complete quest etc it's really hard to see. When I increase the font size in General -> Media it increases everything, the chat text etc which is what i do not want, I have it set to 12 and everything else is just perfect except for this.
Here are some pictures to explain this a lot more easier.
Here are two picture of how it looks like atm,
And here are two pictures after:
What I basically request is that the "There is nothing to attack text" to have its own font size increment bar to adjust the size of that and the quest progress text (those two are in the same position).
Would really appreciate if you added this to help my eyes suffer less <3
Kind regards, Kasper.
Additional Settings for Combo Points
Any plans for additional customization options on the look of the combobar on the target unitframe? E.g. the width of the individual combopoints when separated and the color of the bars themselves?
Thanks!
Energy Tick on logon error
logging in with Energy Tick enabled produces the following errors, however the function itself works fine, unsure about color changes working since issue(s) seems to be in the color function
error1:
Time: 10/01/18 16:15:34
Count: 1
Stack: (tail call): ?
[C]: ?
...Ons\ElvUI_Enhanced\Modules\Unitframes\unitframes.lua:106: in function <...Ons\ElvUI_Enhanced\Modules\Unitframes\unitframes.lua:98>
[C]: in function `Configure_Power'
...ace\AddOns\ElvUI\modules\unitframes\units\player.lua:117: in function `?'
...rface\AddOns\ElvUI\modules\unitframes\unitframes.lua:862: in function `Update'
...rface\AddOns\ElvUI\modules\unitframes\unitframes.lua:871: in function <...rface\AddOns\ElvUI\modules\unitframes\unitframes.lua:850>
[C]: in function `CreateAndUpdateUF'
...AddOns\ElvUI_AuraBarsMovers\ElvUI_AuraBarsMovers.lua:27: in function `PlayerABmove'
...AddOns\ElvUI_AuraBarsMovers\ElvUI_AuraBarsMovers.lua:238: in function `Initialize'
...AddOns\ElvUI_AuraBarsMovers\ElvUI_AuraBarsMovers.lua:250: in function <...AddOns\ElvUI_AuraBarsMovers\ElvUI_AuraBarsMovers.lua:249>
...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:155: in function <...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:155>
...
[string "safecall Dispatcher[1]"]:13: in function `?'
...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: in function `Fire'
Interface\AddOns\ElvUI\core\core.lua:1011: in function `InitializeModules'
Interface\AddOns\ElvUI\core\core.lua:1156: in function `?'
...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function `?'
...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
...AddOns\ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...AddOns\ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:119>
error2:
Message: ...Ons\ElvUI_Enhanced\Modules\Unitframes\unitframes.lua:106: attempt to index field 'energyTickColor' (a nil value)
Time: 10/01/18 16:15:35
Count: 1
Stack: (tail call): ?
[C]: ?
...Ons\ElvUI_Enhanced\Modules\Unitframes\unitframes.lua:106: in function <...Ons\ElvUI_Enhanced\Modules\Unitframes\unitframes.lua:98>
[C]: in function `Configure_Power'
...dOns\ElvUI\modules\unitframes\elements\classbars.lua:266: in function `PostUpdateVisibility'
...ibraries\oUF_Plugins\oUF_DruidMana\oUF_DruidMana.lua:67: in function <...ibraries\oUF_Plugins\oUF_DruidMana\oUF_DruidMana.lua:60>
...ibraries\oUF_Plugins\oUF_DruidMana\oUF_DruidMana.lua:98: in function <...ibraries\oUF_Plugins\oUF_DruidMana\oUF_DruidMana.lua:90>
(tail call): ?
Interface\AddOns\ElvUI\Libraries\oUF\ouf.lua:217: in function `UpdateAllElements'
...ace\AddOns\ElvUI\modules\unitframes\units\player.lua:152: in function `?'
...rface\AddOns\ElvUI\modules\unitframes\unitframes.lua:862: in function `Update'
...rface\AddOns\ElvUI\modules\unitframes\unitframes.lua:871: in function <...rface\AddOns\ElvUI\modules\unitframes\unitframes.lua:850>
...
[string "safecall Dispatcher[1]"]:13: in function `?'
...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: in function `Fire'
Interface\AddOns\ElvUI\core\core.lua:1011: in function `InitializeModules'
Interface\AddOns\ElvUI\core\core.lua:1156: in function `?'
...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function `?'
...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
...AddOns\ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...AddOns\ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:119>
sunder armor
Warrior's ability does not work.
sunder armor.
ability is used but no result
PvP Autorelease
when PvP autorelease is ticked and player dies in BG, this bug happens (and the auto release does NOT)
Message: ...nterface\AddOns\ElvUI_Enhanced\Modules\Misc\misc.lua:14: Usage: UnitBuff("unit", index [,raidFilter])
Time: 08/15/18 00:54:30
Count: 1
Stack: (tail call): ?
(tail call): ?
[C]: in function UnitBuff' ...nterface\AddOns\ElvUI_Enhanced\Modules\Misc\misc.lua:14: in function
?'
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function ?' ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function
Fire'
...AddOns\ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...AddOns\ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:119>
Backport of ElvUI_CustomTags
[Feature Request] Only show energy tick when in combat
I would be nice if there was an option to hide the energy tick spark when not in combat.
I've editted the code myself to get it to work:
ElvUF_Player.Power.EnergyTick:RegisterEvent("PLAYER_REGEN_ENABLED")
ElvUF_Player.Power.EnergyTick:RegisterEvent("PLAYER_REGEN_DISABLED")
power.EnergyTick:SetScript("OnEvent", function(self)
if event == "PLAYER_ENTERING_WORLD" or event == "PLAYER_LOGIN" or (event == "UNIT_DISPLAYPOWER" and arg1 == "player") then
self.Spark:Hide()
end
if event == "PLAYER_REGEN_ENABLED" then
self.Spark:Hide()
elseif event == "PLAYER_REGEN_DISABLED" then
self.Spark:Show()
end
end)
Another option could be to only show it when you're not at max energy.
Long delay in the disappearance of the rest icon
When I leave the resting place, the icon is displayed for a long time outside the rest area.
[Feature Request] Green border for equipped usable items on action bars
I really miss this feature and it would be great if it could be implemented.
[Feature Request] Nameplate load distance
Hi. can anyone point me to the code where it handles the loading distance for the nameplates.
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