Heroku test bed for small new web projects.
JSBin Projects (to port/move)
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Three.js Shader Demo
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GLSL heroku-clone with Planets: TODO make screenshot gallery of versions
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TODO: glsl.heroku.com moved to glslsandbox.com and the JS URLs are invalid for all versions before 142..
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Version 98 Quite dark. Adjust brightness line 61.
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New versions:
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Version 142 Last known working
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Sortable Nested Lists for Binary Tree (last known good, fork fohet v112)
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Choc Test Doesn't work: Choc doesn't handle recursion well. See iteration viewer for manual approach.
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Choc Test 2 Doesn't work: Choc doesn't handle recursion well.
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Iteration Viewer for Maximum Indenpendent Set Algorithm
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Dune Sim (very primitive, just some rectangles really)
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Version 2 Overlapping rectangles
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Version 3 Overlapping circles
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Version 6 Jumping lights
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Version 7 Jumping lights
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Version 9 Bezier curves
- CutBool Experiments
- Planets JS
- Fibonacci Visual Search Tree
- ClojureScript REPL
- GitHub Repo List
- Reddit NSFW Browser
- Circular lightning
- HSV Lightning
- Modified shading
- Random Continuous Functions XY
- Simplex Noise
- Planets / N-body Fake
- Planets / N-body Real (using backbuffer to compute, but the fake one looks better!)
- 3D-TV Planets
- Multi-texture (accumulative) GLSL
- Improve SC2 Automated Player
- Compiler Experiment, written in OCaml, F#, Haskell or Clojure, preferably running in JS.
- LLVM Based Tutorial
- Java Graal/Truffle Based Tutorial
- Webshop Price Scraper
- JSBin
- Vim.js integration
- Add ClojureScript-in-ClojureScript or WISP support
- GitHub project integration
- Tower Defense
- Using mori.js for game state history / replay.
- Using Babylon.js WorldMonger for terrain
- Using Google LiquidFun for physics. This is 2D though, but maybe can work around..