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A community project to name every file used in Fox Engine game archives.

C++ 13.74% C 86.26%
mgsv mgsvtpp mgsgz qar fox-engine modding modders mgs metal-gear-solid

mgsv-qar-dictionary-project's Introduction

Shwmae!

ko-fi

Ydy fy enw i emoose, welcome to my page!

Recent things I've helped work on:

  • DLSSTweaks - allows customizing Nvidia DLSS via INI and a config tool.
  • NvTrueHDR - tool to enable RTX HDR in non-HDR games.
  • MPC-VR RTX - adds Nvidia VideoSuperResolution & VideoHDR support to MPC-HC/MPC-BE video renderer.
  • PrototypeFix - fixes for the games Prototype & Prototype 2 to help them work on modern machines.
  • MGSHDFix - improvements for the MGS Master Collection PC release.

Xbox / Xbox 360

  • xbox-reversing - templates for 010 Editor & parsers for pulling apart various Xbox360 formats such as XEX/STFS/GPD
  • xvdtool - for manipulating the XVD images used by Xbox One
  • Xb2XInput - adds support for Xbox OG controllers to Windows
  • xbox-winfsp - for mounting Xbox/Xbox360-specific file systems natively under Windows
  • idaxex/xex1tool - disassemble X360 XEX executables from almost any point in time (pre-beta Xenon executables onward!)
  • stfschk - for validating the integrity of Xbox360 STFS packages
  • ExCrypt - for interoperability with X360's XeCrypt cryptography suite
  • XbRecUnpack - for fully unpacking Xbox/Xbox360 recoveries/installers
dolphin.mp4

Game Modding

Also helped take some games apart to try making them moddable too:

  • sh2proxy - a mod for Silent Hill 2, bringing fixups for modern machines (outdated - use Silent Hill 2 Enhanced Edition instead!)
  • MBINCompiler - a tool for (de)serializing No Mans Sky data files
  • DOOMExtract - for extracting/repacking DOOM 2016 resources
  • DoomLegacyMod - unlocks nearly all DOOM 2016 console-commands/variables, and even reimplements a few (noclip, infiniteHealth, noTarget...)
  • ElDewrito - a client modification/derestrictor for Halo Online.
  • Improved Lighting Shaders - for Fallout New Vegas, allows extending the per-cell light-limit and helps eliminate lighting issues
  • Automata-LodMod - helps improve graphical quality in NieR Automata & patches in various improvements
  • re4_tweaks - a wrapper DLL that improves the PC RE4 UHD port, bringing fixes & improvements that have been requested for years!

Finally, some of my UE4 mods/tools:

  • DQXIHook - mod for Dragon Quest XI that unlocks the UE4 dev console & allows loose-file loading.
  • DQXIS-SDK - mod for Dragon Quest XI S that allows easier modding through loose-file loading & enabling the dev-console, along with some code/resolution fixes & added game features.
  • DQXIAsset - a tool for (de)serializing / unpacking / decompiling the UE4 DataTables used by DQXIS.
  • Arise-SDK - a mod for Tales of Arise that can improve graphics & help modders via dev-console access/loose-file loading.
  • FFVIIHook - mod for FFVII Remake that unlocks dev-console & allows much easier INI modding.
  • Bloodstained Dialogue & Character Viewer Resolution Fix - Increases render resolution of models during dialogue sequences & menu screens, no more locked 1080p!

Contact

Email: abc (at) cock . li - my replies may get marked as spam by most providers though.

Discord: unfortunately I don't really use Discord much, contact over email is much more preferable!

mgsv-qar-dictionary-project's People

Contributors

atvaark avatar cstbipbop avatar echelo avatar emoose avatar secaproject avatar

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mgsv-qar-dictionary-project's Issues

No more adds until I fix or buy another ps3

Unfortunately, I used the remaining life of my ps3 to log those adds. It is now GLOD/YLOD, it picks which one when it feels like it.

I was only on mission 10, so there is still plenty left to log.

I would have added many more by now, but last commit was right after it died.

Thanks for adding them to your project emoose.

Additional names that i found

There are some language file set in chunk0.dat package.

/Assets/tpp/pack/ui/lang/lang_default_data_eng
/Assets/tpp/pack/ui/lang/lang_default_data_jpn
/Assets/tpp/pack/ui/lang/lang_default_data_rus
/Assets/tpp/pack/ui/lang/lang_default_data_por
/Assets/tpp/pack/ui/lang/lang_default_data_fre
/Assets/tpp/pack/ui/lang/lang_default_data_ita
/Assets/tpp/pack/ui/lang/lang_default_data_ger
/Assets/tpp/pack/ui/lang/lang_default_data_spa

and there are korean and chinese subtitles in data1.dat package.

I don't know what is the prefix for chinese text set. (was not ChnText)

/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/child_soldier
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/common
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/common_str
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/enemy_af
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/enemy_af_str
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/enemy_en
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/enemy_en_str
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/enemy_ru
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/enemy_ru_str
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/f30010
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/f30020
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/f30050
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/fob
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/h40010
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/h40020
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/h40050
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/radio_cmn_t00
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/radio_free
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/result
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/reward
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10010
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10020
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10030
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10033
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10036
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10040
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10041
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10043
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10044
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10045
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10050
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10052
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10054
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10070
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10080
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10081
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10082
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10085
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10086
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10090
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10091
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10093
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10100
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10110
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10115
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10120
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10121
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10130
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10140
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10150
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10151
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10156
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10171
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10195
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10200
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10211
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10240
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10260
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/s10280
/Assets/tpp/ui/Subtitles/subp/EngVoice/KorText/tape

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