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License: MIT License
Examples for Empty Keys UI Library
License: MIT License
I'm currently trying to use the DataGrid
control and can't find any examples or documentation on its usage with this library.
When I declare a plain DataGrid
and give it an ItemsSource
, it works fine: it renders the data with column headers that are auto-chosen based on the property names. But when I set AutoGenerateColumns
to false
and then add template columns, the AutoGenerateColumns
change shows up in the .xaml.cs
file but the actual column definitions don't. So, are there any examples that you provide on how to do this? I think this would be a good addition to this "UI_Examples" repo.
Examples are older version and I don't have the way to fix them at this moment. If anyone wants to help, here is your chance. :)
Unable to build the samples with MonoGame 3.3 installed. Appears the samples are still bound to MonoGame 3.2
Hello,
I wasn't sure where to post this - EmptyKeys isn't open source - so I figured that the UI examples was close enough.
Often times, resizing a window is necessary in a game for any number of reasons. However, I keep having to recreate the Engine instance to allow that to happen. Would it be possible to (a) expose the setters for NativeWidth and NativeHeight, (b) add a Resize() function to Engine, or (c) add a Resize() function to Renderer()?
By the way, are there any plans to open source the core of EmptyKeys?
Do you plan to add support for docking?
Something similar Avalon.Dock would be neat.
On Debian I needed to
sudo apt-get install referenceassemblies-pcl
to compile the BasicUI_MonoGame_Linux_NoContent.sln
solution
#error: ''Cannot create unknown type '{clr-namespace:Mantanimus.Views}UserControl1'.' Line number '1' and line position '445'.'
I've just created a normal user control, and here is my UIRoot:
<ek:UIRoot xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ek="clr-namespace:EmptyKeys.UserInterface.Designer;assembly=EmptyKeys.UserInterface.Designer"
xmlns:local="clr-namespace:Mantanimus.Views"
mc:Ignorable="d"
d:DesignHeight="640" d:DesignWidth="800"
Background="Transparent">
<Grid>
<local:UserControl1/>
</Grid>
</ek:UIRoot>
I'm not sure what's wrong
I'm quite at a loss, I'm really hoping to use this library as it ticks all my boxes. I only wish for a standard user control included in the library which supports draggable windows out-the-box.
Xenko needs to be upgraded to v3.1.0.1
The Example for Xenko doesn't work out of the box anymore. Needs quite a bit of work to get it up and working it seems.
README says
Linux: You need .NET Core
But the project BasicUI_MonoGame_Linux
is referencing .NET Framework 4.6.2 and does not build with net core.
thanks for this awesome library but can you make it work with veldrid I've didn't know how to port it for veldrid from these examples! any hint on how to successfully port it
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