enderwiggin / hafen-client Goto Github PK
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New Haven client
License: Other
This project forked from dolda2000/hafen-client
New Haven client
License: Other
When you rotate camera holding a wheel, you need to change position of your index finger and you cannot press the left button at the same time. I also broke two mouses this way, because wheels are very vulnerable on cheap mouses.
Can you please add option to combine middle and right mouse buttons functionality together, to be able to open context menus and rotate camera at the same time on RMB?
I'm unsure of how it happened but my cattle roster window is missing. It may be off screen. Perhaps the window manager should prevent windows from leaving the viewable area? I'm also not sure if this issue should be more upstream.
http://www.havenandhearth.com/forum/viewtopic.php?f=39&t=69278
Just in case your still interested in ...
java.lang.AbstractMethodError
at haven.ItemInfo.buildinfo(ItemInfo.java:378)
at haven.GItem.info(GItem.java:189)
at java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:193)
at java.util.stream.DistinctOps$1$2.accept(DistinctOps.java:175)
at java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:193)
at java.util.stream.ReferencePipeline$2$1.accept(ReferencePipeline.java:175)
at java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:948)
at java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:481)
at java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:471)
at java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:708)
at java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234)
at java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:499)
at haven.AttrBonusesWdg.doUpdate(AttrBonusesWdg.java:102)
at haven.AttrBonusesWdg.tick(AttrBonusesWdg.java:81)
at haven.Widget.tick(Widget.java:652)
at haven.Widget.tick(Widget.java:652)
at haven.Widget.tick(Widget.java:652)
at haven.GameUI.tick(GameUI.java:1006)
at haven.Widget.tick(Widget.java:652)
at haven.UI.tick(UI.java:140)
at haven.HavenPanel.run(HavenPanel.java:557)
at java.lang.Thread.run(Thread.java:748)
Hiding clam reef icon from Icon Settings don't hide them on minimap
form other fork project (i don't know why he use properties files and not json)
i rename it json for github security
could you add it to your repo ?
I think that managing one's tree farm would be a somewhat less click-awkward exercise (when doing so with trees in hidden mode) if the tree hitbox would have its inner space filled (and being clickable of course).
It could be some solid color. Or, as per example, using some transparency (needs "A>128" if I recall it correctly).
Got this crash only once for now, so no big deal, but still possibility there.
Occurred in fight with moose while he was fleeing and I spammed attack-peace to make him return to me.
java.lang.NegativeArraySizeException
at java.util.AbstractCollection.toArray(Unknown Source)
at java.util.ArrayList.(Unknown Source)
at haven.GobDamageInfo.clearAllDamage(GobDamageInfo.java:99)
at haven.Action.run(Action.java:93)
at haven.Fightsess.destroy(Fightsess.java:188)
at haven.Widget.reqdestroy(Widget.java:554)
at haven.UI.destroy(UI.java:346)
at haven.UI.destroy(UI.java:353)
at haven.RemoteUI.run(RemoteUI.java:72)
at haven.MainFrame.uiloop(MainFrame.java:301)
at haven.MainFrame.run(MainFrame.java:317)
at haven.MainFrame.main2(MainFrame.java:412)
at haven.MainFrame.lambda$main$0(MainFrame.java:448)
at java.lang.Thread.run(Unknown Source)
Noticed today that holding CTRL while placing stockpile or building for fine placement (not bound to grid) doesn't work anymore. Maybe a conflict with server where holding SHIFT in native client does the same thing (but without all the added benefits of Hafen with hitbox view, etc).
on github, go on release, "new release" , add tag, clic on generate auto-changlog
and valide,
that make you a release and a cool tag on you git history
When "Make flat terrain" is enabled, landscaping always shows that there is no soil needed, where in fact it is needed
hi !, first, thanks you read me, and thanks you for your work
could you, in futur update add a a cap or cover for a urn when it's full ?
As in the title: toon always walks toward center of clicked tile, regardless of setting.
Merged top-down screenshots of a tile-centered heartling from two opposite positions (NS or EW).
Is it potentially fixable for a tile-centered heartling's position to be dead-center inside a tile (even in max zoomed-in view) ?
(mainly useful when such top-down (NSEW) screenshots are used for some personal projects.)
Related/(followup) to this forum post.
For when there might be a need to be able to test/reproduce this error.
So far the best chance (raw estimate: 75%+) in reproducing this error (on Linux-Mint at least) I found to be:
That it.
(A potential alternative (3 clients) would be to let a fully dressed+equipped character walk in on two naked characters. ... ie: the more resources two clients are given to load at the same moment, the higher the change that "Resource deadlock avoided" case is triggered.)
Hello, thank you for your wonderful work,
se-rais possible de placer votre autre depot en "archived".
if need, i can try help
show radius of beehives/supports etc.
On Lubuntu 22.04x64
i have sometime this message when i start the launcher
OS: Ubuntu 22.04.3 LTS x86_64
Host: GL552VW 1.0
Kernel: 5.15.0-88-generic
Resolution: 1920x1080, 1050x1680
DE: LXDE
WM: Openbox
CPU: Intel i7-6700HQ (8) @ 3.500GHz
GPU: Intel HD Graphics 530
GPU: NVIDIA GeForce GTX 960M
Memory: 16Gio
java.lang.ArrayIndexOutOfBoundsException: Index 8239 out of bounds for length 256
at haven.FastText.textw(FastText.java:71)
at haven.FastText.aprint(FastText.java:78)
at haven.FastText.aprintf(FastText.java:110)
at haven.LoginScreen$StatusLabel.draw(LoginScreen.java:289)
at haven.Widget.draw(Widget.java:776)
at haven.Widget.draw(Widget.java:781)
at haven.LoginScreen.draw(LoginScreen.java:397)
at haven.Widget.draw(Widget.java:776)
at haven.Widget.draw(Widget.java:781)
at haven.RootWidget.draw(RootWidget.java:123)
at haven.UI.draw(UI.java:248)
at haven.GLPanel$Loop.display(GLPanel.java:312)
at haven.GLPanel$Loop.run(GLPanel.java:401)
at haven.JOGLPanel.run(JOGLPanel.java:246)
at java.base/java.lang.Thread.run(Thread.java:1583)
haven.render.RenderTree$SlotRemoved: adding haven.ResDrawable@469ce05d
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:475)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:408)
at haven.render.RenderTree$Slot.add(RenderTree.java:385)
at haven.RUtils.multiadd(RUtils.java:46)
at haven.Gob.lambda$updateVisibility$9(Gob.java:1273)
at haven.Loader.lambda$defer$0(Loader.java:240)
at haven.Loader$Future.run(Loader.java:71)
at haven.Loader$Future.access$400(Loader.java:42)
at haven.Loader.loop(Loader.java:202)
at java.base/java.lang.Thread.run(Thread.java:1583)
need a fix for check if a waterbuket it's near and use it on priority
and don't take willstring
Would it be possible to highlight gobs based on a filter for "has:x" "has:bough" "has:berries" for example. Would save some people who aren't 100% good at recognizing tree a lot of right clicking.
would it be possible to differentiate the audio channels,
and thus be able to adjust the volume of the "tic-tic" notifications,
which are very VERY loud in game, and depend on the "master volume", i.e. to turn them down you have to turn them ALL down :/.
java.lang.Error: Unexpected non-local exit
at haven.render.RenderTree$TreeSlot.remove(RenderTree.java:540)
at haven.render.RenderTree$TreeSlot.remove(RenderTree.java:531)
at haven.render.RenderTree$TreeSlot.remove(RenderTree.java:531)
at haven.render.RenderTree$TreeSlot.remove(RenderTree.java:531)
at haven.render.RenderTree$TreeSlot.remove(RenderTree.java:531)
at haven.render.RenderTree$TreeSlot.remove(RenderTree.java:531)
at haven.MapView$Gobs.removed(MapView.java:805)
at haven.OCache.remove(OCache.java:131)
at haven.OCache$GobInfo.apply(OCache.java:379)
at haven.Loader.lambda$defer$0(Loader.java:240)
at haven.Loader$Future.run(Loader.java:71)
at haven.Loader$Future.access$400(Loader.java:42)
at haven.Loader.loop(Loader.java:202)
at java.base/java.lang.Thread.run(Thread.java:1583)
Caused by: java.lang.IllegalStateException: removing non-present slot
at haven.render.InstanceList.remove(InstanceList.java:713)
at haven.render.RenderTree$Client.removed(RenderTree.java:110)
at haven.render.RenderTree$TreeSlot.lambda$remove$1(RenderTree.java:537)
at java.base/java.util.ArrayList.forEach(ArrayList.java:1596)
at haven.render.RenderTree$TreeSlot.remove(RenderTree.java:537)
... 13 more
Do you think it's possible to draw the CTRL + G grid with some transparency?
I like it on, but it's a bit intrusive.
Not sure what's up here. Or how to get it back into some workable form.
Anyway ...
First I needed to updating the Vanilla client launcher. Previous one complained/crashed due to launcher being outdated ... Have not used in some time.
Because the Vanilla client was complaining about "Launcher login expired", I reset some saved account logins with it.
After that I did the same with the saved account login's in the Ender client.
But ... the Vanilla client is now not only complaining about "Launcher login expired". Its now it also refuses to login. Falling back to the account login screen with a "Invalid save" complained when I try it anyway. (it did not do that before I reset the account logins :( )
.../HnH/Ender$ md5sum launcher*
92910afeb530ef85e9d8d29940064881 launcher-hafen-beta.jar
1f4d8672077c9a65990d82e663bc8e26 launcher-hafen.jar
it's maybe my FR translation need some fix
do I need to convert all accesses to UTF8 like
"%C3%A9" or "é" é for "é"
or does the problem come from somewhere else?
haven.RichText$FormatException: Junk left after the end of input:
at haven.RichText$Parser.parse(RichText.java:561)
at haven.RichText$Parser.parse(RichText.java:573)
at haven.RichText$Parser.parse(RichText.java:583)
at haven.RichText$Foundry.render(RichText.java:737)
at haven.RichTextBox.settext(RichTextBox.java:61)
at haven.CharWnd$LoadingTextBox.draw(CharWnd.java:741)
at haven.Widget.draw(Widget.java:776)
at haven.Widget.draw(Widget.java:781)
at haven.Widget.draw(Widget.java:776)
at haven.Widget.draw(Widget.java:781)
at haven.Widget.draw(Widget.java:776)
at haven.Widget.draw(Widget.java:781)
at haven.GameUI.draw(GameUI.java:1264)
at haven.Widget.draw(Widget.java:776)
at haven.Widget.draw(Widget.java:781)
at haven.RootWidget.draw(RootWidget.java:123)
at haven.UI.draw(UI.java:248)
at haven.GLPanel$Loop.display(GLPanel.java:312)
at haven.GLPanel$Loop.run(GLPanel.java:401)
at haven.JOGLPanel.run(JOGLPanel.java:246)
at java.base/java.lang.Thread.run(Thread.java:1583)
When relogging with a different account/character the automapper keeps the old instance and bugs out, requiring a client restart.
updater-hafen.jar
to some folder, e.g. $HOME/Downloads/hafen
.updater-hafen.jar
.$HOME/Downloads/hafen
This is quite annoying, as it pollutes homedir with lots of game jar's and configuration files.
for exemple could you make a folder in ~/Games/HavenNHearth
or just "ask" where install the game
Shift, Ctrl or Alt buttons can be used
be able to save a file, share it and upload it, with all the objects or craft or buttons in the action bars.
so you can easily import them from one character to another, from one account to another, or for groups of friends.
I don't know how other people are using this client right now, for me, after entirely resetting up the game from scratch, I get errors like these every time I load in, or shortly after.
Caverats are somewhat rare underground creatures: http://ringofbrodgar.com/wiki/Caverat
They're pretty aggressive and hard to see due to their small size and their color. Would be nice if these could also be added to the dangerous creatures list.
(It's also absent from the Radar Settings list, being displayed as '???'. Charred trees and blood splatters are also '???' in that list.)
The resource name, according to X -> I, is 'gfx/kritter/rat/caverat'.
hp, stamina, hunfer, energy
actually if you put your curson on it, it show you number, i know some people like have this number always visible
After new update, developers implement new approach to work with items invetories. New chaneges requre to merge changes from vanilla client.
https://www.havenandhearth.com/forum/viewtopic.php?f=39&t=74247
https://www.havenandhearth.com/forum/viewtopic.php?f=39&t=74244
add ability to select current camera with ui, not just console command
strace:
java.lang.IllegalStateException: MappingClient should be initialized first!
at integrations.mapv4.MappingClient.getInstance(MappingClient.java:54)
at haven.GameUI.addchild(GameUI.java:948)
at haven.UI.newwidget(UI.java:246)
at haven.RemoteUI.run(RemoteUI.java:65)
at haven.MainFrame.uiloop(MainFrame.java:286)
at haven.MainFrame.run(MainFrame.java:302)
at haven.MainFrame.main2(MainFrame.java:448)
at haven.MainFrame.lambda$main$0(MainFrame.java:484)
at java.base/java.lang.Thread.run(Thread.java:834)
config.json:
{
"general": {
"storemap": true,
"start_toggle": {
"tracking": true
},
"toolbelt1": true,
"warning": {
"animal": {
"highlight": true,
"message": true
}
}
},
"ui": {
"menu_add_pick_all": true,
"progress_number": true,
"real_time_curio": true,
"show_curio_lph": true
},
"automap": {
"upload": true,
"track": false
},
"display": {
"gob_paths": {
"show": true,
"categories": [
"FOE",
"ME",
"AGGRESSIVE_ANIMAL"
]
},
"show_gob_radius": true
},
"version": "06.04.2021 20:14"
}
Shift-RMB allows you to view an area you're about to enter before entering it, and you can then LMB to enter the area. Doing so with 'warn about players' enabled warns you that it found a player and draws a red circle around your own character. (I can reproduce this with a house, haven't checked other entrances but presumably it's the same there.)
could you add a field to craft x time
not "all" or "one"
Hi,
I cloned the repo and compiled the project with ant, but can't log in the game. It says "Connection refused: connect".
Also, how do I debug? It says it cannot find the main method. I'm using Visual Studio Code. Should I use another IDE?
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