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Yet another 2d game engine of dreams (work in progress)

License: MIT License

CMake 0.26% C++ 99.00% Shell 0.35% Objective-C++ 0.37% GLSL 0.01%
engine 2d-engine game-engine game-engine-2d 2d-game-engine framework 2d-framework game-framework 2d-game-framework game-library

enduro2d's Issues

Renderer's properties aren't merged correctly in render_system_drawer

Description of a problem

Nothing happens when you use custom uniforms in a shader and trying to update them somewhere.

Steps to reproduce

  1. Create a shader with a custom uniform, say a uniform float u_time;
  2. Use it to do some animations
  3. Create a system which updates renderer's property u_time with a game time
  4. Observe no animation

Expected behaviour

Animation executed correctly

Solution

Link to a problem place

In a function drawer::context::draw
Instead of

property_cache_
    .property("u_matrix_m", node->world_matrix())
    .merge(internal_properties_);

there should be

property_cache_
    .property("u_matrix_m", node->world_matrix())
    .merge(node_r.properties()) // <-- aha!
    .merge(internal_properties_);

Please provide build documentation

To build the project from sources, docs about external requirements, build process and so on will be very helpful. Now it isn't clear for further users/contributors.

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