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My fork of the Gamesparks C++ SDK

Makefile 0.45% CMake 1.03% Shell 1.58% Python 2.14% Batchfile 0.04% C++ 61.56% C 20.74% Objective-C 7.39% Objective-C++ 1.46% FreeMarker 0.06% PowerShell 0.08% Java 2.58% C# 0.29% GLSL 0.21% JavaScript 0.06% Lua 0.06% HTML 0.16% M4 0.08%

gamesparks-cpp-sdk's Introduction

GameSparks

GameSparks is a cloud based platform that provides developers with the tools they need to build all of the server-side components of their games and then manage them as a service post launch. Using GameSparks, developers are able to slash the cost of backend development and ongoing maintenance, freeing up valuable resources.

For more information about GameSparks visit: http://www.gamesparks.com

API Documentation and examples for the C++ SDK can be found at http://gamesparks.bitbucket.org/cpp-sdk/

Documentation and Tutorials can be found at: https://docs.gamesparks.net For Support visit: https://support.gamesparks.net/support/home

GameSparks C++ SDK

This is the repository for all GameSparks C++ SDK implementations. We provide a open source implementation for a Base C++ SDK, an Unreal Engine 4 Plugin and a Cocos2Dx sample implementation.

The folder structure is

  • base - The base SDK with scripts for automated builds. See the README.md within this folder to get more information.
  • marmalade - sample project and GameSparks SDK for marmalade
  • cocos2dx - A sample implementation for a cocos project with build scripts for a fast setup.
  • unrealengine - The Unreal Engine plugin and a sample project to show how to use it.

Dependencies

We are proud to use the following projects to get our SDK running

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