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The official repository and issue-tracker for Enigmatica 8
https://www.curseforge.com/minecraft/mc-mods/ore-excavation
Because of E6 I'am little spoiled :)
1.0.4
Tetra pickaxe with steel and iron pickaxe heads is not always registering as an "Iron pickaxe" when attempting to harvest ores, such as harvesting Nickel or Redstone ores.
Supplementaries enchanted books also aren't accepted as enchanted books for applying to tetra tools.
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Updated Supplementaries to 1.1.9
Server
https://www.curseforge.com/minecraft/mc-mods/create-chunkloading
This mod adds a chunk loader that works with create contraptions like trains or mining rigs.
1.0.1
When you break a block and the particles from such are still visible, picking up the item that was dropped causes the particles to turn black (hard to screenshot because of how short it is, but it's kinda jarring)
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Singleplayer
https://www.curseforge.com/minecraft/mc-mods/rftools-storage
https://www.curseforge.com/minecraft/mc-mods/rftools-utility
https://www.curseforge.com/minecraft/mc-mods/rftools-builder
https://www.curseforge.com/minecraft/mc-mods/rftools-power
https://www.curseforge.com/minecraft/mc-mods/rftools-base
https://www.curseforge.com/minecraft/mc-mods/xnet
Another update
https://www.curseforge.com/minecraft/mc-mods/apotheosis
Apotheosis is available for 1.18, and the Spawner Module provides functionality for moving and upgrading mob spawners.
https://www.curseforge.com/minecraft/mc-mods/fastsuite
It can improve recipes performance and also configurable.Maybe Helpful?
https://www.curseforge.com/minecraft/mc-mods/extreme-reactors
Powerful and modular power generation, works with CC. Does not explode like mek reactors and building turbine/radiators doesn't require a degree in engineering. Reactors can be switched to use uranium(from mek or wherever) instead of yellorium
https://www.curseforge.com/minecraft/mc-mods/immersive-engineering
Another great mod havs updated. :3
https://www.curseforge.com/minecraft/mc-mods/croptopia-fabric
Its a pretty good alternative to Simple farming and simple farming doesnt seem to be on 1.18 currently
(I know the link says "fabric" but its for both forge and fabric)
1.0.4
For AE2's dusts, there doesn't appear to be a way to grind the dust down from crystals. Nothing appears in JEI and no known crushers seem to work. The Quartz Grindstone from AE2 also appears to have been removed?
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Enigmatica8Server-1.0.4
Hi there,
I tried to set up a server by following the instructions from the "Installing a server"-Guide. Download etc. worked, but the server cannot start because the is an issue with the "win_args.txt"-file. I already looked for it - it is at the shown path. Of course I don't know, how it has to look like "inside".
What can I do? =)
Thanks for your help!
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Server
https://www.curseforge.com/minecraft/mc-mods/convenient-curios-container
There's a bunch of trinkets that are useful in specific moments, but carrying them and swapping them can be a lil of an annoyance, this mod makes that simpler.
https://www.curseforge.com/minecraft/mc-mods/vanilla-hammers-forge
The mod was included in previous Enigmatica versions. Additionally, a lot of users like the hammers.
Clone at merge pull request #7
commit 673b3b7
After precisely following the setup for automation for servers, an error occurs (can be found in the latest log section).
Exact steps to reproduce:
Temporary fix: remove betterf3 from mods folder
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https://gist.github.com/rafaeltab/fd596d103eb9ce79e96b114c70be8f6f
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Server
https://www.curseforge.com/minecraft/mc-mods/mob-grinding-utils
Don't know when Mekanism is going to be ported over to 1.18.
And the XP Tap is so damn fun to use.
I know you aren't interested in adding "random ass" mods to the mix, and that's understandable; just wondering if there was space for this guy.
https://www.curseforge.com/minecraft/mc-mods/dust/files/3548552
Is a rewrite of an old 1.12 magic mod, that adds its own unique 'flavor' of magic not seen before in other main stream magic mods.
The 1.18 version is going to include the Pedestals mod from 1.16 in it, but be way more balanced, as well as a few other mods from the same author.
There will eventually be an almost 'Thaumcraft' style research system in it, along with various mobs that can be friended and used for automation, Dunegons, Structures, and other sorts of exploration that should fit in nicely with the 1.18 caves and cliffs update.
https://www.curseforge.com/minecraft/mc-mods/energymeter
People seem to be really happy with it in 1.16 so why not adding it to 1.18? :)
Also features CC: Tweaked integration now.
https://www.curseforge.com/minecraft/mc-mods/ars-nouveau
Ars Nouveau was in Enigmatica 6; and felt like it belonged.
Figured this would be a good addition to Hexerei and Occultism.
https://www.curseforge.com/minecraft/mc-mods/aeinfinitybooster
Adds infinite range for the ME Wireless Access Point, which is good.
https://www.curseforge.com/minecraft/mc-mods/biomes-o-plenty
Just a thought, as you had rightly decided to drop Terralith.
This seems stable.
OTBYG is ready for 1.18 (albeit 1.18 alpha is not using World Gen)
https://www.curseforge.com/minecraft/mc-mods/salem
Rid made textures for it
https://www.curseforge.com/minecraft/mc-mods/trash-cans
To have an easy and practical way to delete items and fluids is nice to have.
https://www.curseforge.com/minecraft/mc-mods/goblin-traders
Just some little cute goblin traders !
https://www.curseforge.com/minecraft/mc-mods/assemblylinemachines
This is a really interesting tech mods that adds pretty viable multiblocks, machines and tools. Also the pack needs some tech so this would fit pretty well i think.
Only issues with the mod are the textures but thats purely asthetic
https://www.curseforge.com/minecraft/mc-mods/gobber
It adds some QOL trinkets/tools/etc which we normally get from Botania/etc. Some of them are a bit OP (the repair ring for example) but those could be disabled or gated for end game.
Thanks.
Tinkers Construct just got a 1.18 alpha release.
I feel like it's natural to add it since we already have it in Enigmatica 6.
1.0.5
I am constantly crashing.
https://gist.github.com/sid-marie/f1f55d1e3ef878c2ea7891750b11c6e1
https://gist.github.com/sid-marie/751673e328cc486a64516a20b65c42d0
No
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Singleplayer
https://www.curseforge.com/minecraft/mc-mods/roots-classic
A direct port of Roots classic 1.12, the pack is relatively new and lacking content (understandably so) i think roots would add some pretty cool magic to the modpack :)
https://www.curseforge.com/minecraft/mc-mods/advanced-peripherals
Advanced Peripherals is a mod that adds many useful extensions for CC:Tweaked.
https://www.curseforge.com/minecraft/mc-mods/sushigocrafting/files/3609503
Very neat food mod
https://www.curseforge.com/minecraft/mc-mods/the-bumblezone-forge
I heard of bumblezone being suggested for 1.16.5 back when it was newish and it was declined for being too lacking. Now it is 1.18.1 and the mod was filled out quite a bit and has quite a bit of customizability. Including Beehemoth, Honey Fluid, and Pollen Puffs. I thought it wouldn't hurt for me to post a suggestion here to revisit the mod and see what you think lol. (technically, one can add new biomes to The Bumblezone by making a datapack and have the new biome json be under the the_bumblezone namespace and the mod pulls it in automatically. But that's more trickier to work with)
Let me know if there's anything problematic about it. As other Bee themed mods port to 1.18.1, I'll add compat with them back. Right now it has Productive Bees compat and Pokecube compat. Resourceful bees compat is planned for when they get ported.
https://www.curseforge.com/minecraft/mc-mods/voluminous-energy
this mod is very similar to tech reborn and more tech is always welcome right? it adds new power gen methods, naturally spawning oil deposits and multiblocks
(theres also https://www.curseforge.com/minecraft/mc-mods/industrial-reborn just incase this one doesnt work or something)
https://www.curseforge.com/minecraft/mc-mods/terralith
Honestly, I just created this account to suggest Terralith, and support Create.
I think having both of those mods would substantially improve an already incredible modpack.
https://www.curseforge.com/minecraft/mc-mods/applied-energistics-2
Maybe Refined Storage is easier way to make a storage system and more additional mods of it than Applied Energistics 2.
But I really want it back to the modpack. I think it is more challenging and logical than RS :3
https://www.curseforge.com/minecraft/mc-mods/create
I think I should not say much but it was released for Minecraft 1.18 :)
[Lib Mod : Flywheel] https://www.curseforge.com/minecraft/mc-mods/flywheel
https://www.curseforge.com/minecraft/mc-mods/hexerei/
This mod adds new ways of crafting items. using forge fluids inside the Mixing Cauldron along with 8 other items, mixing with neat animations it will output the desired item while draining the fluid the specified amount. Along with the Mixing Cauldron comes the Dipper, this item can be placed on top of the Mixing Cauldron to be able to dip any item inside whatever liquid you have inside your cauldron, this is based on recipe serialization so the modpack devs can add more recipes like dipping diamonds in blood to make blood diamonds for example. or something like if you have a mod that gives molten diamonds you can dip something in molten diamond, etc. This mod also adds many other items and cool decorative blocks, including candles (that have a melting time and can be lit seperately and can be mismatched colors in one spot), candelabras, herb jars which can store items like a storage drawer up to 1024 for only herb/greenery related items (based on a tag so devs can add more), coffers which are like shulker boxes but can display the items inside the coffer while walking up to it with nice animations, these can be punched to pick up (much like creates new boxes), renamed, and even displays the character when you open it up. there are many more items and decorative things just be sure to check it out :D
https://www.curseforge.com/minecraft/mc-mods/functional-storage
Gonna sound biased here, but it is a pretty cool mod, with couple new features (with more planned) over the classic Storage Drawers.
The previous issue was closed, but uncertain about the answer to Supplementaries enchanted books.
From the previous issue:
Also intended behaviour, from the supplementaries wiki:
Stasis is a new enchantment just for slingshot and can be found in end cities
Originally posted by @mickelus in #43 (comment)
However, I am not attempting a Supplementaries enchantment. I've tried Sharpness 3 for my swords, Power V for my bow, etc. These are vanilla enchants, but Supplementaries replaces the books with its own. These are created by enchanting books in the vanilla enchanting table, so unsure how to get vanilla enchanted books to use on the tetra tool if Supplementaries replaces them.
The tag is Supplemenatries:Placeable_Books
If this is still intended, we need a way to convert them back to an identical vanilla enchanted book.
https://www.curseforge.com/minecraft/mc-mods/just-enough-resources-jer/files/3552801
It makes it way easier to find the source of an item, right now if you want to find how to get a feather you can't even find that. This mod would change that.
It's still in Alpha right now, but should update to at least to beta soon, hopefully.
https://www.curseforge.com/minecraft/mc-mods/occultism/files/3564752
occultism! (patchouli just released for forge 1.18)
https://www.curseforge.com/minecraft/mc-mods/utilitix
It's a cool mod which adds a few useful items and blocks. I would compare it with Cyclic as it adds several stuff, too. There will still stuff be added.
Things worth to be mentioned:
https://www.curseforge.com/minecraft/mc-mods/dark-mode-everywhere
Dark GUIs are the best
https://www.curseforge.com/minecraft/mc-mods/openblocks-elevator/files
No more walking up the stairs from y -64 to y 319.
It's in beta right now, maybe a full release in the future?
1.05 Beta
I cannot enter any Compact Machine or teleport to any waypoints for the Compact Dimension.
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Singleplayer
As MANY modded players don't keep track of vanilla updates beyond the very obvious/talked about ones, and Morpheus is not updated, perhaps include an advisory letting players know about the new gamerule added in 1.17.
gamerule playersSleepingPercentage
Example: gamerule playersSleepingPercentage 50
Allows the night to pass with 50% of players on the server sleeping.
Perhaps also add as an optional note to the Wiki page for "Installing A Server"
To reduce confusion and annoyance (as well as possible future tickets) of players trying to host a multiplayer server for friends who are unaware of this added gamerule.
https://www.curseforge.com/minecraft/mc-mods/lootjs-forge
There is no concrete use-case for the players but I wanted to show you the mod and its possibilities for your pack developers.
LootJS is an add-on for KubeJS and allows you to heavily modify all kinds of loot-related things with JS-Scripts. Removing, adding and replacing drops is all possible. You can define a lot of conditions such as random chances, structure requirements, etc.
We know there are a lot of pack developers who tried to find something like this in the past because they wanted to remove certain drops or modify loot.
Wiki with examples and docs, can all be found on the linked GitHub.
Hope that's helpful for future development of nice modpacks. It supports 1.16 and 1.18.
https://www.curseforge.com/minecraft/mc-mods/super-circuit-maker
I think it would be a perfect upgrade for Redstone Circuit Maker ;), to remove overworld complexity and reduce it to some blocks.
Add FTP mods :
https://www.curseforge.com/minecraft/mc-mods/ftb-teams-forge
https://www.curseforge.com/minecraft/mc-mods/ftb-library-forge
https://www.curseforge.com/minecraft/mc-mods/ftb-essentials-forge
https://www.curseforge.com/minecraft/mc-mods/ftb-chunks-forge
https://www.curseforge.com/minecraft/mc-mods/ftb-ranks-forge
These mods allow plot management and permission management. Itβs very practical for servers.
1.0.4
I do not expect this to gain any traction here. I have been researching this issue for a bit and finally someone has posted on the Forge Forum. However, when playing this modpack, and it seems other Forge based modpacks are running in a LAN environment; no players can join. Any player will receive this message:
internal exception: io.nettyhandler.codec.endcoderexception:io.netty.util.illegalreferencecountexceptionl refcnt: 0
There has been little information as to a resolution to this; other than port forwarding my public IP address, using a NAT Hairpin and let my wife join my game through my public IP address instead of my internal one as to be expected in a LAN connection.
Does anyone have any information that may resolve this and allow us to finally play the damn modpack we have been waiting for. (Apparently this is a well known issue among all Forge based Modpacks running 1.18.1 - I am sure the Forge Devs are looking into it, but I figured I would ask here in case.)
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Server
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