polarvortex's People
polarvortex's Issues
Implement haptic support for input devices
Implement audio system
- 0-1 music track playing at any time
n
sound effects at any one time, which are deleted after they finish playing- Loading Ogg Vorbis assets
Implement tilemaps with collision
- Fixed-size tile grids owned by the World
- Tilemaps have a palette texture and tile sprite size
- Each cell is a linked list of tiles
- Each tile has a sprite, delegate, and collision material
- Loaded from JSON-format asset
- Dynamic colliders collide with occupied cells
Implement Decor in Worlds
Decor should have a SpriteInstance
asset and a position. In the World Editor, the Palette should show a folder tree with the available .PVA files listed, and should show a preview of the selected animation. Dragging a listed .PVA file should add an instance of the animation as a new decor to the World.
Implement the Editor's recent Worlds list and improve start window design
Implement mouse & keyboard input
- One
InputDevice
for the pair - Elements: 3 mouse buttons, scroll up & down, keyboard keys
- Add pointer concept to
InputDevice
class, that returns window coordinates of cursor and nothing for GLFW gamepads - Draw the required sprites for the device & input elements
Implement multiple tile Grids per World.
This includes updating the World Editor with equivalent functionality as to what currently works.
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