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Open source release of Canabalt for iOS

Home Page: www.semisecretsoftware.com

License: Other

Shell 0.61% C 16.55% Objective-C 82.84%

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canabalt-ios's Issues

MIT license?

I am trying to understand if Canabalt uses the MIT license.

I read here: http://blog.semisecretsoftware.com/canabalt-open-source-details-licensing-and-ex that Canabalt is open-sourced under the MIT license, but by reading the actual repo's licensing files, it's unclear if the entire content is released under MIT, or just the engine. Is this just something that needs to be updated in the repo?

https://github.com/ericjohnson/canabalt-ios/blob/master/README.TXT - confusing
https://github.com/ericjohnson/canabalt-ios/blob/master/GAME_LICENSE.TXT - proprietary
https://github.com/ericjohnson/canabalt-ios/blob/master/flixel-ios/ENGINE_LICENSE.TXT - MIT

So, is the game itself open-sourced as well? Or just the fixel-ios portoin?

-Ben

header imports on FlxAPTBindings

when trying to add Flixel-ios to a seperate project these header imports appear to be missing from these 2 files:
FlxAPTBindings.h:

import <OpenGLES/ES1/gl.h>

import "FlxQuake.h"

import "FlxSprite.h"

import "FlxEmitter.h"

FlxAPTBindings.h:

import "FlixelAPTBindings.h"

Port to HTML5?

Is there any possibility of compiling Canabalt to HTML5, so that it’s playable on mobile through the browser? Would be quite cool to have this on Firefox OS for example.

Does not build if you have a space in your path

If you have a space in your path (e.g. "~/Open Source/canabalt") the project will not build.

This patch fixes that.

Thanks for making this open source!


diff --git a/Canabalt.xcodeproj/project.pbxproj b/Canabalt.xcodeproj/project.pbxproj
index 2c26be6..0f0436b 100755
--- a/Canabalt.xcodeproj/project.pbxproj
+++ b/Canabalt.xcodeproj/project.pbxproj
@@ -1010,7 +1010,7 @@
        GCC_PREFIX_HEADER = Canabalt_Prefix.pch;
        GCC_THUMB_SUPPORT = NO;
        "GCC_THUMB_SUPPORT[arch=armv6]" = "";
-               HEADER_SEARCH_PATHS = "$(PROJECT_DIR)/flixel-ios/Headers";
+               HEADER_SEARCH_PATHS = "\"$(PROJECT_DIR)/flixel-ios/Headers\"";
        INFOPLIST_FILE = "Canabalt-Info.plist";
        IPHONEOS_DEPLOYMENT_TARGET = 3.1;
        PRODUCT_NAME = Canabalt;

Xcode 4 updates

Hello,
Here are some patches to help with building Canabalt on Xcode 4. Thanks!

xcdatamodeld not exists

Hi,
I am having below error.

/Desktop/Apps/Open Source Apps/canabalt-ios-master/ImportFromCoreData/bestruns.xcdatamodeld, NSUserStringVariant=(

not getting coredata file, please help

Retina graphics

This is an issue with the engine, not the game:

How would you add support for retina graphics to the engine? Any general guidelines?

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