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Home Page: www.semisecretsoftware.com
License: Other
Open source release of Canabalt for iOS
Home Page: www.semisecretsoftware.com
License: Other
I am trying to understand if Canabalt uses the MIT license.
I read here: http://blog.semisecretsoftware.com/canabalt-open-source-details-licensing-and-ex that Canabalt is open-sourced under the MIT license, but by reading the actual repo's licensing files, it's unclear if the entire content is released under MIT, or just the engine. Is this just something that needs to be updated in the repo?
https://github.com/ericjohnson/canabalt-ios/blob/master/README.TXT - confusing
https://github.com/ericjohnson/canabalt-ios/blob/master/GAME_LICENSE.TXT - proprietary
https://github.com/ericjohnson/canabalt-ios/blob/master/flixel-ios/ENGINE_LICENSE.TXT - MIT
So, is the game itself open-sourced as well? Or just the fixel-ios portoin?
-Ben
There are openAL issues with iOS5.
Sound effects do not play, but music is fine.
when trying to add Flixel-ios to a seperate project these header imports appear to be missing from these 2 files:
FlxAPTBindings.h:
FlxAPTBindings.h:
Is there any possibility of compiling Canabalt to HTML5, so that itβs playable on mobile through the browser? Would be quite cool to have this on Firefox OS for example.
The readme here on github should have some more info
In particular it seems weird to me that it doesn't link to the app on the appstore. This one I presume: http://itunes.apple.com/app/canabalt/id333180061?mt=8 but without a link in the readme there's potential confusion.
If you have a space in your path (e.g. "~/Open Source/canabalt") the project will not build.
This patch fixes that.
Thanks for making this open source!
diff --git a/Canabalt.xcodeproj/project.pbxproj b/Canabalt.xcodeproj/project.pbxproj
index 2c26be6..0f0436b 100755
--- a/Canabalt.xcodeproj/project.pbxproj
+++ b/Canabalt.xcodeproj/project.pbxproj
@@ -1010,7 +1010,7 @@
GCC_PREFIX_HEADER = Canabalt_Prefix.pch;
GCC_THUMB_SUPPORT = NO;
"GCC_THUMB_SUPPORT[arch=armv6]" = "";
- HEADER_SEARCH_PATHS = "$(PROJECT_DIR)/flixel-ios/Headers";
+ HEADER_SEARCH_PATHS = "\"$(PROJECT_DIR)/flixel-ios/Headers\"";
INFOPLIST_FILE = "Canabalt-Info.plist";
IPHONEOS_DEPLOYMENT_TARGET = 3.1;
PRODUCT_NAME = Canabalt;
Hello,
Here are some patches to help with building Canabalt on Xcode 4. Thanks!
Hi,
I am having below error.
/Desktop/Apps/Open Source Apps/canabalt-ios-master/ImportFromCoreData/bestruns.xcdatamodeld, NSUserStringVariant=(
not getting coredata file, please help
This is an issue with the engine, not the game:
How would you add support for retina graphics to the engine? Any general guidelines?
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