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Showing off the power of shader properties in Unity

License: MIT License

C# 28.53% ShaderLab 71.47%

configurableshaders's Introduction

Configurable Unity Shaders

Configurable stencil shader inspector screenshot

Don't repeat yourself by writing the same shaders over and over again with little variation. You can expose a lot of different shader settings through enum attributes!
This repository is is primarily documenting all the awesome features that aren't really covered in the Unity Docs. Unity Thread

Wiki

Roadmap

  • Document Blend Modes
  • Add common shader files for easy usage
    • Surface Opaque shader
    • Unlit Opaque Shader
    • Surface Cutout Shader
    • Unlit Cutout Shader
    • Surface Transparent Shader
    • Unlit Transparent Shader
    • UI blend mode Shader
  • Add example scenes and example Materials showing off different use cases

Contribute

We would ❤love to hear from you.

  • If you find a problem, either create a PR or file an issue
  • To get in touch send us a tweet
  • To support the development of this repo, get marbloid

Helping Hands & Contributors

configurableshaders's People

Watchers

James Cloos avatar Erik Sutton avatar

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