Don't repeat yourself by writing the same shaders over and over again with little variation. You can expose a lot of different shader settings through enum attributes!
This repository is is primarily documenting all the awesome features that aren't really covered in the Unity Docs.
Unity Thread
Document Blend Modes- Add common shader files for easy usage
Surface Opaque shader- Unlit Opaque Shader
- Surface Cutout Shader
Unlit Cutout Shader- Surface Transparent Shader
- Unlit Transparent Shader
UI blend mode Shader
- Add example scenes and example Materials showing off different use cases
We would ❤love to hear from you.
- If you find a problem, either create a PR or file an issue
- To get in touch send us a tweet
- To support the development of this repo, get marbloid
- @Supyrb (Owner)
- @DemlJohannes
- @bgolus