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Minimalistic GUI library for OpenGL

License: Other

C 38.07% C++ 57.83% Objective-C++ 0.14% CMake 1.75% Python 2.04% Shell 0.17%

nanogui's Introduction

Hello there ๐Ÿ‘‹

I am Erik Kubiak, a game developper with a focus on Unity. I particularly love writing gameplay or graphics features and tools. You will find some in these repositories:

  • Editor Utilities, which contains some useful stuff when you do tooling in Unity.
  • Interface Utilities, which help you to use interface in Unity.
  • UI Post Process allows you to apply a post process to a world space UI.
  • Dynamic Color Palette is an utility tool that allows you to create dynamic color palette. Thus if you modify the original color it will also update all the elements.
  • Text Position Randomizer is a try on customising TextMeshPro. It will allow you to randomize the character position in the view.

All these tools are still WIP and not completely documentated but I will come back to them soon ๐Ÿ˜‰

I also work on a video game project on my free time: Dead Signs. (For now the project is under pause) I still have a strong focus on graphics and tooling but I also work on gameplay. The shaders and the graphics tools are in public repository but some stuff are still private:

As I love gameplay programming, I do jams quite often and can play my games on my itch.io. Even on short time, I always have a clear vision of the project and architcture that allows me to often be the "lead Developer" and keep a nice and SOLID code. I am also working on side projects and I am currently working on a puzzle game on my free time that will be soon announced.

I love learning new things and for now I am learning 3D modeling and the the Tech Art field and you can check my twitter or my Art Station.

I am a really curious game developper who loves learning new things and that in any field.

You can reach me on:

nanogui's People

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