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License: MIT License
Tabletop gaming ambience
License: MIT License
Adding a player list to campaigns enables the ability to attach attributes to certain players, like D&D Beyond character sheets.
Freesound allows you to download previews without a user sign-in, the provider should switch to opting into direct downloads when authed, but work without.
If a user explicitly cancels the service enable prompt, that choice should be remembered.
Intensity control at the encounter-state level.
Creating a campaign does not update the campaign switch list, nor switch to it automatically as it should.
Right now the import flow is centered around content providers, but local file importing needs to get added.
One of the biggest questions sits around where those files are stored, especially since your library will be synchronized across machines. In the past I'd looked at trying to store these on OneDrive and the like, but I think I'm going to start simpler.
The current plan is that imported files will not be moved and instead users will be prompted to locate missing files on background check / active attempt to play.
Toggleable replay gain support for an element playlist
While the audio service doesn't especially matter, things like beginning a lighting stream should not be always-on and should start and stop with playback or similar. It might make sense to start/stop on demand when playing normally and keep it alive while in the play screen.
Look into integrating Spotify. I think the API only allows you to control the playback through another client, so that could complicate the architecture, but would probably be worth it.
There's only one element in the actual database, but the list show a duplicated element
The new timing setup should support a main trigger point, which will either be:
SampleEventPoint
The general time configuration should allow you to select between these options and for SampleEventPoint
, allow you to select a source of the events (Audio, Video). Then, all component timings will be relative to this main trigger point in one of these configurations:
Layers provide an optional building block for bundling together multiple elements to create reusable pieces of an atmosphere.
For example, to add a storm to your encounter, you might add a lightning element, a rain element and a wind element. Rather than add these three elements to each encounter you want to create a storm in, place them in a storm layer.
Rather than ship with an empty library, a basic sound set should be included (or maybe prompted to download) to use as an example. The initial set of layers should include:
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