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12.0 3.0 2.0 395.59 MB

A Space Invaders clone made with SkookumScript and Unreal Engine 4.

License: MIT License

unreal-engine-4 skookumscript ue4 game-development game space-invaders

skinvaders's Issues

Game over is pretty lame

The sequence of events that occur when the game is over is objectively lame. We need something way cooler.

Thoughts:

  • We are supposed to be protecting this spinning core, maybe the first invader to reach the base should be shown destroying it.
  • Invaders all just vanish, maybe it'd be cool if they flew off the screen or dove into the core... anything is better than just getting deleted.
  • We need to completely wipe the board including the player ship, so we currently make the player ship explode... why? Is it getting wiped out when the core explodes? Some better timing here could help tie the reason into the action.

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