Ertan Turan's Projects
A collection of attributes to control the execution order of your scripts in Unity from your source code.
Basic file logging system
Using real-world physics in a low-altitude aircraft.
In game settings menu
Using real-world physics in a helicopter game.
Basic game prototype inspired from Brackeys' Hexa Game .
Test for IronBelly .
Unity-targeted , extendible Localization system .
Runtime-Extendible Object Pooler for unity .
A primitive quiz game made for Turkish pre-school students in Samsun city,
A prototype of a 'RIDER' game .
Record animations in Unity runtime. Can save to .anim, maya, or FBX ASCII format.
Capturing screenshot in Unity at desired resolution.
Semantic Versioning implementation in Unity.
A basic prototype of a `Tower Defense Game`
Mobile UAV Game Prototype
Base UI scripts
A wrapper script for Unity debug calls to use conditional attributes in order to avoid debug code being compiled into release builds.
A native file browser for unity standalone platforms
Using artificial intelligence for modeling of the realistic animal behaviors in a virtual island