esibun / i-bought-a-dungeon Goto Github PK
View Code? Open in Web Editor NEWRogue-like, top-down randomized dungeon crawler
Rogue-like, top-down randomized dungeon crawler
Current plan is to add 4 different enemy types - need sprites for these.
TypeError: 10 is not iterable
player.body.velocity.x = 0;
main.js (line 126)
TypeError: player is undefined
player.body.velocity.x = 0;
main.js (line 126)
Implement main menu via use of game states.
See above - should be fairly easy to replicate. Need to be pushed by two or more enemies at the same time.
Addition of mini-map to the HUD
Some of the enemy hitboxes are not flush with the sprite. Trim the file so that the hitbox is flush with the sprite.
Needed assets:
-Player sprite
-Shield for blocking
Stairs should
-Be placed randomly within the level
-Bring the user to the next level
10 pts per enemy, bonus multiplier for killing multiple enemies on same swing
Addition of hotkeys:
-WASD for player movement
-E for block
Assignable hotkeys?
Need sprites for each enemy type.
This causes things as:
-Higher score than expected
-Multiple frames of damage racking up
Score should be on top right
Design documentation is required by next Thursday - planned meeting on Tuesday to get this done.
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