DESCRIPTION:
A workspace for building Oculus Rift applications. Includes examples of different movement and UI systems. Anyone may feel free to use this as a spring-board for starting a new game or application. Many of the included scripts are written in a generic way so that they work for as many Unity VR applications as possible. To view the files I recommend downloading the entire project and opening it in a version of Unity greater than 5.1.
ITEMS OF NOTE:
- Complex system for a dynamic world space menu generated based on components attached to character. [Removed]
- UI occlusion of world objects using second camera.
- Included Oculus Rift examples developed by Oculus VR.
- Xbox controller movement (based on modular Unity Input Class). Left-Thumbstick for movement and Bumpers for camera rotation.
OTHER:
- The Multiplayer uses Unity's new networking (as of 9/21/15) which you need to set up with your Unity account. After downloading the project log in to your Unity account and set up the networking as a NEW PROJECT. [NETWORKING WAS REMOVED]