Comments (1)
Finished script
from a-fools-run.
Related Issues (20)
- Jumps are broken HOT 1
- Implement collectible gems HOT 1
- Implement a way to keep track of the number of gems collected HOT 1
- Implement collectibles other than gems that can increase score
- Implement scoring system HOT 1
- Use mouse to turn camera around HOT 1
- Integrate the first level design into the game HOT 1
- Add dragon to level 1 - without animation HOT 1
- Materials are missing from the gems when inserted into Unity. Find a way to fix this. HOT 1
- Add animations for the Dragon model. (Running, jumping, idle)
- Potion doesn't follow the player sometimes. Find out why and fix it. HOT 1
- Character change fails at certain points. Find out why and fix it to work consistently.
- Add chicken model into the first level HOT 1
- Delete explosion particles after played
- Human character sometimes can't transform to other characters HOT 1
- tune character movement and make it more natural
- Make camera angle to be like Final Fantasy- can see part of maze/scenery but not the entire maze/scenery so there is some challenge but not too hard/frustrating; control buttons do not change directions as character changes direction HOT 1
- Make the gem scoring more aesthetically pleasing on screen
- Add chicken flying animation and mechanics HOT 1
- Make the player Run (animation) at higher speeds.
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