a-fools-run's Introduction
a-fools-run's People
a-fools-run's Issues
Implement collectibles other than gems that can increase score
Player should only be able to jump when grounded
Pull request for using a plane instead of a box for ground : https://github.com/evank28/a-fools-run/pull/3
Human character sometimes can't transform to other characters
Integrate Timer into the game
Inform player whether they won or lost as well as show the remaining time on the screen
Spin camera around for transformation.
Make camera look more like pitfall planet
[ARYA]
Integrate the first level design into the game
Script: Transformation of one object to another
Add background music to the game.
Delete explosion particles after played
Potion Generation and Falling
Add potion generation and falling within some sort of radius of the player every x seconds
Hookup the human model and the transformation model to the scene.
Implement a way to keep track of the number of gems collected
Rotation feels too slow - tune this to be better.
Materials are missing from the gems when inserted into Unity. Find a way to fix this.
Add chicken flying animation and mechanics
Player speed should be constant, the acceleration shouldn't exist
Use mouse to turn camera around
Sphere can stick to wall if hold down space bar and up key at the same time when sphere touches the wall. May want to make this a gecko/spider and/or fix the "bug".
Add chicken model into the first level
Add dragon to level 1 - without animation
Implement scoring system
Jumps are broken
Jumps are broken since we moved the location of the ground
Potion doesn't follow the player sometimes. Find out why and fix it.
Character change fails at certain points. Find out why and fix it to work consistently.
Make the gem scoring more aesthetically pleasing on screen
Add animations for the Dragon model. (Running, jumping, idle)
tune character movement and make it more natural
Add sound effects for potion explosions.
Implement collectible gems
Integrate collectible gems into the first level.
Gems are required to open gate and also increase the score.
Make the player Run (animation) at higher speeds.
Make camera angle to be like Final Fantasy- can see part of maze/scenery but not the entire maze/scenery so there is some challenge but not too hard/frustrating; control buttons do not change directions as character changes direction
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