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cs307-pacman's Introduction

Pac-Man Project

This project implements a player for multiple related games.

Names: Evan Kenyon, Michelle Zhang, Asher Early, Dania Fernandez, Dane Erickson, Kat Cottrell

Timeline

Start Date: 11-3-21

Finish Date: 12-7-21

Hours Spent: 350

Primary Roles

Michelle - backend (movement) Asher - backend (other) Dane - frontend (game board) Kat - frontend (aesthetics and other) Dania - data (save game, locally and firebase) Evan - data (controller, read data (locally and firebase), user profiles, user preferences)

Resources Used

Running the Program

Main class: ooga/main

Data files needed: Any files in packages titled resources

Features implemented:

Classic Pac-Man, Pac-Man but you play as the ghost, Ms. Pac-Man, Super Pac-Man

Notes/Assumptions

Assumptions or Simplifications: made Pac-Man movement discrete on a grid, Pac-Man and ghost are the only things that ever move

Interesting data files: big_board.json

Known Bugs: Pac-Man can phase through ghost sometimes and vice versa

Challenge Features: Firebase read and write

Impressions

This project taught us a lot and we were very proud of the result, however it was a significant workload, especially considering other projects and exams for other classes that overlapped.

cs307-pacman's People

Contributors

ek168 avatar asherearlydev avatar dfernandez2000 avatar flittermischief avatar robertcduvall avatar evankenyon avatar

Watchers

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