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View Code? Open in Web Editor NEWUnreal Engine 4 gamepad plugin so you can use a gamepad like a mouse in UMG
License: MIT License
Unreal Engine 4 gamepad plugin so you can use a gamepad like a mouse in UMG
License: MIT License
no idea how to run this on my computer, could anyone help? im using linux
The plugin works fine but I keep getting an error message about it not matching my engine when loading the project.
Hi
I recompiled source code for unreal 5.0. Everything works fine except there is a displacement between the position of the cursor and the image . This displacement is very noticeable on 4k screens. Is it an issue or Am I doing something wrong?
I'm working on a game that's using a version of this plugin that someone modified to be compatible with ue4.25 but it doesn't work on linux or mac machines. Is there some way I can get it to work on those in addition to windows?
I'm building a project where you can use a handtracker to navigate UI. I manage to set the position of the mouse cursor on hand movement but I don't know how to simulate a mouse click.
The following piece of code does not simulate a mouse click that works in UI. It just trigger the mouse LMB event.
FViewportClient* Client = GEngine->GameViewport->Viewport->GetClient();
FKey MouseLMB = EKeys::LeftMouseButton;
Client->InputKey(GEngine->GameViewport->Viewport, 0, MouseLMB, EInputEvent::IE_Pressed);
I was hoping to find a hint in your code but I don't understand how you simulate mouse clicks in the UI.
Can you help me out?
How would someone change the Plugin to use the Right Analogue stick to move cursor?
This warning below is generated during compiling.
It looks like SetInputPreProcessor has to be changed to RegisterInputPreProcessor in GameAnalogCursor.cpp Line 27 & 48.
>C:\UEProject\Plugins\GamepadUMGPlugin\Plugins\GamepadUMGPlugin\Source\GamepadUMGPlugin\Private\GameAnalogCursor.cpp(27): warning C4996: 'FSlateApplication::SetInputPreProcessor': SetInputPreProcessor(...) is deprecated. Use RegisterInputPreProcessor(...) and/or UnregisterInputPreProcessor(...) / UnregisterAllInputPreProcessors(...) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
4>C:\UnrealEngine\Engine\Source\Runtime\Slate\Public\Framework/Application/SlateApplication.h(1281): note: see declaration of 'FSlateApplication::SetInputPreProcessor'
4>C:\UEProject\Plugins\GamepadUMGPlugin\Plugins\GamepadUMGPlugin\Source\GamepadUMGPlugin\Private\GameAnalogCursor.cpp(48): warning C4996: 'FSlateApplication::SetInputPreProcessor': SetInputPreProcessor(...) is deprecated. Use RegisterInputPreProcessor(...) and/or UnregisterInputPreProcessor(...) / UnregisterAllInputPreProcessors(...) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
4>C:\UnrealEngine\Engine\Source\Runtime\Slate\Public\Framework/Application/SlateApplication.h(1281): note: see declaration of 'FSlateApplication::SetInputPreProcessor'
I found an issue when changing Project settings Input I need to restart the editor to have the joystick control back to work.
The plugin will not compile for Unreal Engine 4.17
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