Comments (4)
Hello zhaoqingqing,
Unfortunately audio played through the MediaPlayer API is not currently properly captured by our SDK. We are investigating a solution for this issue.
In the meantime, I would suggest playing the native audio through the AudioTrack API instead.
Hope this helps.
Cheers,
Simo
from everyplay-unity-sdk.
@ullatussimo hello, I am doing the same work now. How is it going? Thanks.
from everyplay-unity-sdk.
@breaya i use www to load music file in android to resolve it . but in ios www can not have special path.
this my note: http://www.cnblogs.com/zhaoqingqing/p/6064841.html
from everyplay-unity-sdk.
SoundPool and Mediaplayer API are not supported by Everyplay. Closing.
from everyplay-unity-sdk.
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