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cgui's Introduction

CGui

A wrapper for AHK's GUI functionality, Experimental!

Requires AHK >= 1.1.20.00 or >= 2.0.a063

##What? #####Does it do? A Class that you extend to allow you to turn a Gui or GuiControl into an object (Class).
#####Are the objectives?

  • To simplify the syntax of AHK, whilst maintining it's functionality.
  • To provide extra Gui-Related features on top of what AHK normally offers.

#####Are the current features?

  • Add, Edit Guis and GuiControls as objects
  • Pass objects as parameters, instead of HWNDs etc.
  • Persistent settings systems catered for, sample basic IniRead/Write based system included.
  • Example script demonstrating features

##How? #####Do I use it?

  • Include the script.
  • Derive any classes you wish to alter them.
  • instantiate your first window class MyClass := new MyClass()
  • Put base.__New(aParams*) at the start of the __New() constructor for your class.
  • Access Gui functions through this.GUI(), using the same syntax.
    eg Gui, Add, Edit, x0 y0 w100, Text would become this.Gui("Add", "Edit", "x0 y0 w100", "Text")
  • When adding a Gui item that you will wish to interrogate later, store a reference, like so:
    this.myedit := this.Gui("Add", "Edit", "x0 y0 w100", "Text")
  • Do not pass vLabels or gLabels in Option strings
  • Use GuiControl method to manipulate GuiControls
  • Set gLabels with this.GuiContol("+g", <control>, <method>)
    eg this.GuiControl("+g", this.myedit, this.EditChanged)
  • vLabels are not required - Get / Set Control properties with .value, eg myedit.value.
  • (Currently Unavailable) Use GuiOption to set gui options, pass objects instead of HWNDs, eg:
this.ChildWindow := new CWindow(this, "-Border")
this.ChildWindow.GuiOption("+Parent", this)
  • Functions can sometimes be chained, like so:
    this.ChildWindow := new CWindow(this, "-Border").GuiOption("+Parent", this)
  • An object's HWND is always available via it's _hwnd property.
  • An object's parent is available via it's _parent property.

##Why? Because it allows you to write powerful, easy to understand code, like this - 15 commands to set up a Gui with an edit box that saves between runs, plus a couple of gLabels that call class methods, and not a HWND in sight.

		; Call base method of class to create window
		base.__New()
		this.GUI_WIDTH := 200
		; Start using GUI commands
		this.Gui("Margin",5,5)
		; Add some text, dont bother storing result
		this.Gui("Add", "Text", "Center xm ym w" this.GUI_WIDTH, "Persistent (Remembered on Reload)")
		
		; Add an Edit box, store a reference on this
		this.myedit := this.Gui("Add", "Edit","xm yp+20 w" this.GUI_WIDTH,"ChangeMe")
		; Call custom INI routine to tie this Edit box to a settings value.
		; This command is likely to be unique to your implementation
		; It sets the current value of the control to the value from the settings file, and sets up an event to write settings as they change.
		this.myedit.MakePersistent("somename")
		; Also set a g-label for this Edit box. Note that this is independent of the Persistence system
		this.GuiControl("+g", this.myedit, this.EditChanged)

		; Add a Button
		this.mybtn := this.Gui("Add","Button","xm yp+30 w" this.GUI_WIDTH,"v Copy v")
		; Wire up the button
		this.GuiControl("+g", this.mybtn, this.Test)	; pass object to bind g-label to, and method to bind to
		
		; Add an edit box, but don't make it persistent
		this.Gui("Add", "Text", "Center xm yp+30 w" this.GUI_WIDTH, "Not Persistent (Lost on Reload)")
		this.myoutput := this.Gui("Add","Edit","xm yp+20 w" this.GUI_WIDTH,"")
		
		; Add a child window
		; Use GuiOption method to set parent, so we can pass the object instead of the HWND
		; Note that we can chain commands.
		this.ChildWindow := new CWindow(this, "-Border").GuiOption("+Parent", this)
		this.ChildWindow.Gui("Add","Text", "Center x0 y40 w" this.GUI_WIDTH, "CHILD GUI")
		this.ChildWindow.Gui("Show", "x2 y150 w" this.GUI_WIDTH " h100")
		
		; Show the main Gui
		this.Gui("Show", "h260","Class Test")

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