Comments (4)
I don't compile the engine, that is actually done by the buildbot over at the engine repo here: https://github.com/spring/spring Would probably be a good idea to post this there.
Specifically I mostly only "support" ubuntu, simply because there are far too many *nix distros to keep track of and frankly, ubuntu is the easiest to deal with. That said, I'm pretty much at the mercy of the engine developers myself.
from evolution-rts.
@allentiak, Debian already has springrts (and springlobby) packaged (which is using v. 1.62 of the boost libraries). You could just configure the game to use that engine version.
It's even the latest version in testing (and I backported it for stretch myself, so that is also possible):
https://packages.debian.org/search?keywords=spring
https://springrts.com/wiki/Debian_install
HTH
from evolution-rts.
from evolution-rts.
I installed spring on Debian (a simple apt install spring
).
When I execute ./welobby
on EvolutionRTS, the games lunches :-)
Closes #107
from evolution-rts.
Related Issues (20)
- Add EvolutionRTS Chobby download links HOT 36
- Cloak continually flashes if a builder is cloaked by map features and building at the same time HOT 1
- Cloak sounds are missing HOT 1
- Customformations 2 is completely jacked
- Reverse state toggle widget throws an error HOT 3
- Autoquit widget dies HOT 1
- Gameinfo widget is broken
- Mex placement Handler widget is broken HOT 2
- Build Menu hotkeys are showing hex instead of keys HOT 1
- AI Resource Multiplier gadget breaks on load
- AI Namer gadget dies on load
- How to use the release files? HOT 2
- Morphing units don't take damage while they morph. HOT 4
- Shard is not using Upgraded Aircraft for attacking HOT 1
- Startboxes error out on 103+ HOT 1
- Bloom Widget makes unit models blurry on 103+ HOT 2
- Custom Unit Shaders error in 103+ HOT 4
- Building selected sounds are not playing HOT 1
- License could be more clear HOT 4
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from evolution-rts.