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lua game engine

License: Other

Makefile 1.51% Lua 9.31% Shell 0.30% CSS 1.29% HTML 1.68% JavaScript 30.12% Groff 0.21% Batchfile 0.15% Inno Setup 0.67% C++ 50.46% C 4.29%

amulet's Introduction

Amulet is a Lua-based audio/visual toolkit designed for small-scope games and experimentation.

Here's what a minimal Hello World! looks like in Amulet:

am.window{}.scene = am.text("Hello World!")

Supported platforms

It currently runs on the following platforms:

  • Windows 7+
  • Mac OS X 10.6+
  • Linux
  • iOS
  • HTML5

Android support will also be added at some point.

Binary distributions

These are available from http://www.amulet.xyz.

Documentation

See http://www.amulet.xyz/doc/.

Building from source

Linux

Make sure you have gcc and g++ installed, then do:

make

If you get errors, you may also need to install additional dev packages, such as as libgl1-mesa-dev (for OpenGL headers) or libasound2-dev (for audio support in SDL).

OSX

Install the command line developer tools (clang, clang++), then do:

make

Windows

You will need to install MinGW and MSYS as well as a MicroSoft Visual C compiler.

You will need to create your own version of msys.bat with something like the following at the top:

call "%VS120COMNTOOLS%vsvars32.bat" >NUL:

(VS120COMNTOOLS may be different depending on which version of Visual Studio you're using.)

This sets up the Visual Studio command line environment.

Then, from the msys shell, do:

make

Cross compiling

It's also possible to cross-compile to various platforms (e.g. HTML5, iOS, MinGW). See the files .travis.yml, scripts/appveyor.bat and scripts/travis.sh for examples of how to do this.

Credits

Amulet uses or borrows code and ideas from the following projects:

The HTML editor uses code and ideas from:

The Amulet logo was designed by Bethany Wilksch.

Build status

System Status
Travis (Linux, OSX, iOS, MinGW) Build Status
Appveyor (MSVC, Emscripten) Build Status

amulet's People

Contributors

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