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Web application for creating spatial audio atmospheres ๐Ÿ”Š๐ŸŽง

JavaScript 3.15% TypeScript 76.21% HTML 19.66% CSS 0.98%

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soundscapr's Issues

Add amplitude/loudness meters

Add some meters to allow the user to monitor the peak amplitude and loudness of the scene. Maybe even for each single audio source.

Create storage backend

Right now everything is done in the client browser. There should be a backend to store sounds and created soundscapes. Thoughts:

  • REST API
  • User registration and authentication
  • Save created soundscapes in user account
  • Upload sounds to a sound library

Moving audio sources

Audio sources should be able to move on a defined path. Initial thoughts:

  • Use available leaflet features to create a path
  • Adjust movement speed and time to remain at each spot
  • Different movement modes (circle, ping-pong, etc.)

Mute/Solo feature for sounds

Each audio source should have a "mute" and "solo" button as this is a common feature in other audio software. It will allow users to quickly change their scene so that they only hear a subset of the defined audio sources. This is also useful for recording/exporting different variants of one scene.

Add recording/export feature

Right now there is no way to directly record or export the generated audio. This should be added by using appropriate methods of the Web Audio API.

Parameterizable sounds

Right now each audio source is associated with exactly one sound file. The sound file needs to be prepared statically (e.g. including intervals of silence). This can be done better. Instead for each audio source there should be a way to control how the source's audio file(s) are played. Initial thoughts:

  • Have more than one sound file, e.g. different variants of the same sound
  • Maybe even the same sound effect in different controllable intensity levels
  • Control intervals of silence or frequency of appearance of the sound
  • Change other parameters over time, e.g. source volume
  • Add random factor to make scenes more dynamic

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